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In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dynamics of transdisciplinary teams challenged with a specific…

In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

Hackathons are time-bounded collaborative events which have become a global phenomenon adopted by both researchers and practitioners in a plethora of contexts. Hackathon events are generally used to accelerate the development of, for…

This paper presents a new approach to multiple language learning, with Hindi the language to be learnt in our case, by using the integration of virtual reality environments and AI enabled tutoring systems using OpenAIs GPT api calls. We…

Human-Computer Interaction · Computer Science 2024-11-20 Adithya TG , Abhinavaram N , Gowri Srinivasa

Here, we present the outcomes from the second Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry, which engaged participants across global hybrid locations, resulting in 34 team submissions. The…

Machine Learning · Computer Science 2025-01-06 Yoel Zimmermann , Adib Bazgir , Zartashia Afzal , Fariha Agbere , Qianxiang Ai , Nawaf Alampara , Alexander Al-Feghali , Mehrad Ansari , Dmytro Antypov , Amro Aswad , Jiaru Bai , Viktoriia Baibakova , Devi Dutta Biswajeet , Erik Bitzek , Joshua D. Bocarsly , Anna Borisova , Andres M Bran , L. Catherine Brinson , Marcel Moran Calderon , Alessandro Canalicchio , Victor Chen , Yuan Chiang , Defne Circi , Benjamin Charmes , Vikrant Chaudhary , Zizhang Chen , Min-Hsueh Chiu , Judith Clymo , Kedar Dabhadkar , Nathan Daelman , Archit Datar , Wibe A. de Jong , Matthew L. Evans , Maryam Ghazizade Fard , Giuseppe Fisicaro , Abhijeet Sadashiv Gangan , Janine George , Jose D. Cojal Gonzalez , Michael Götte , Ankur K. Gupta , Hassan Harb , Pengyu Hong , Abdelrahman Ibrahim , Ahmed Ilyas , Alishba Imran , Kevin Ishimwe , Ramsey Issa , Kevin Maik Jablonka , Colin Jones , Tyler R. Josephson , Greg Juhasz , Sarthak Kapoor , Rongda Kang , Ghazal Khalighinejad , Sartaaj Khan , Sascha Klawohn , Suneel Kuman , Alvin Noe Ladines , Sarom Leang , Magdalena Lederbauer , Sheng-Lun , Liao , Hao Liu , Xuefeng Liu , Stanley Lo , Sandeep Madireddy , Piyush Ranjan Maharana , Shagun Maheshwari , Soroush Mahjoubi , José A. Márquez , Rob Mills , Trupti Mohanty , Bernadette Mohr , Seyed Mohamad Moosavi , Alexander Moßhammer , Amirhossein D. Naghdi , Aakash Naik , Oleksandr Narykov , Hampus Näsström , Xuan Vu Nguyen , Xinyi Ni , Dana O'Connor , Teslim Olayiwola , Federico Ottomano , Aleyna Beste Ozhan , Sebastian Pagel , Chiku Parida , Jaehee Park , Vraj Patel , Elena Patyukova , Martin Hoffmann Petersen , Luis Pinto , José M. Pizarro , Dieter Plessers , Tapashree Pradhan , Utkarsh Pratiush , Charishma Puli , Andrew Qin , Mahyar Rajabi , Francesco Ricci , Elliot Risch , Martiño Ríos-García , Aritra Roy , Tehseen Rug , Hasan M Sayeed , Markus Scheidgen , Mara Schilling-Wilhelmi , Marcel Schloz , Fabian Schöppach , Julia Schumann , Philippe Schwaller , Marcus Schwarting , Samiha Sharlin , Kevin Shen , Jiale Shi , Pradip Si , Jennifer D'Souza , Taylor Sparks , Suraj Sudhakar , Leopold Talirz , Dandan Tang , Olga Taran , Carla Terboven , Mark Tropin , Anastasiia Tsymbal , Katharina Ueltzen , Pablo Andres Unzueta , Archit Vasan , Tirtha Vinchurkar , Trung Vo , Gabriel Vogel , Christoph Völker , Jan Weinreich , Faradawn Yang , Mohd Zaki , Chi Zhang , Sylvester Zhang , Weijie Zhang , Ruijie Zhu , Shang Zhu , Jan Janssen , Calvin Li , Ian Foster , Ben Blaiszik

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab…

Human-Computer Interaction · Computer Science 2021-01-21 Jack Ratcliffe , Francesco Soave , Nick Bryan-Kinns , Laurissa Tokarchuk , Ildar Farkhatdinov

A virtual hands-on computer laboratory has been designed within the Gather online meeting platform. Gather's features such as spatial audio, private spaces and interactable objects offer scope for great improvements over currently used…

Human-Computer Interaction · Computer Science 2022-09-07 Rika Kobayashi , Sarah Jaffa , Jiachen Dong , Roger D. Amos , Jeremy Cohen , Emily F. Kerrison

Historical study of the Holocaust is commonly hampered by the dispersed and fragmented nature of important archival sources relating to this event. The EHRI project set out to mitigate this problem by building a trans-national network of…

Digital Libraries · Computer Science 2025-05-06 Herminio García-González , Mike Bryant , Suzanne Swartz , Fabio Rovigo , Veerle Vanden Daelen

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

Hybrid hackathons, which combine in-person and online participation, present unique challenges for organizers and participants. Although such events are increasingly conducted, research on them remains fragmented, with limited integration…

Human-Computer Interaction · Computer Science 2025-08-12 Abasi-amefon Obot Affia-Jomants , Alexander Serebrenik , James D. Herbsleb , Alexander Nolte

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that…

Multimedia · Computer Science 2026-03-17 Ahmad Alhilal , Kit Yung Lam , Lik-Hang Lee , Xuetong Wang , Sijia Li , Matti Siekkinen , Tristan Braud , Pan Hui

The article deals with the analysis of the impact of the using AR technology in the study of a foreign language by university students. It is stated out that AR technology can be a good tool for learning a foreign language. The use of…

Computers and Society · Computer Science 2022-02-21 Rostyslav Tarasenko , Svitlana Amelina , Yuliya Kazhan , Olga Bondarenko

Recent years have seen a strongly increased visibility of non-binary people in public discourse. Accordingly, considerations of gender-fair language go beyond a binary conception of male/female. However, language technology, especially…

Large Language Models have been increasingly employed in the creation of Virtual Assistants due to their ability to generate human-like text and handle complex inquiries. While these models hold great promise, challenges such as…

Computation and Language · Computer Science 2026-04-30 Dumitru Verşebeniuc , Martijn Elands , Sara Falahatkar , Chiara Magrone , Mohammad Falah , Martijn Boussé , Aki Härmä

As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportunities offered by the virtual world. With this in mind, we…

Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and…

Human-Computer Interaction · Computer Science 2022-03-04 Ville Paananen , Mohammad Sina Kiarostami , Lik-Hang Lee , Tristan Braud , Simo Hosio

This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in…

Computers and Society · Computer Science 2025-05-02 Roberto B. Figueroa , Insung Jung

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…

Computers and Society · Computer Science 2021-07-23 Preetha S , Rajeshwari K , Anitha C , Kausthub Narayan
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