Related papers: Corner-based implicit patches
Soft interfaces can mediate interactions between particles bound to them. The force transmitted through the surface geometry on a particle may be expressed as a closed line integral of the surface stress tensor around that particle. This…
Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…
Results of number of geometric operations (often used in technical practise, as e.g. the operation of blending) are in many cases surfaces described implicitly. Then it is a challenging task to recognize the type of the obtained surface,…
The squircle is an intermediate shape between the square and the circle. In this paper, we examine and discuss equations for different types of squircles. We then build upon these 2D shapes to come-up with various 3D surfaces based on…
Reconstruction of 3D open surfaces (e.g., non-watertight meshes) is an underexplored area of computer vision. Recent learning-based implicit techniques have removed previous barriers by enabling reconstruction in arbitrary resolutions. Yet,…
We introduce a novel approach for object segmentation from 3D images using modified minimal path Eikonal equation. The proposed method utilizes an implicit constraint - a second order correction to the inhomogeneous minimal path Eikonal -…
We formalize a technique for embedding Riemann sufraces properly into \C^2, and we generalize all known embedding results to allow interpolation on prescribed discrete sequences.
Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…
We define an invariant, which we call surface-complexity, of compact 3-manifolds by means of Dehn surfaces. The surface-complexity is a natural number measuring how much the manifold is complicated. We prove that it fulfils interesting…
As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…
Implicit neural representations map a shape-specific latent code and a 3D coordinate to its corresponding signed distance (SDF) value. However, this approach only offers a single level of detail. Emulating low levels of detail can be…
Modern shape design and capture techniques often lead to the geometric data presented in the form of serial rows of data points. In general, the number of data points varies from row to row. Lofted or skinned B-spline surface interpolation…
Rationally convex topological embeddings of compact surfaces (closed or with boundary) into $\mathbb{C}^2$ are constructed.
Real-world 3D data may contain intricate details defined by salient surface gaps. Automated reconstruction of these open surfaces (e.g., non-watertight meshes) is a challenging problem for environment synthesis in mixed reality…
The ruled surfaces, i.e., surfaces generated by one parametric set of lines, are widely used in the~field of applied geometry. An~isophote on a surface is a curve consisting of surface points whose normals form a constant angle with some…
An approach to defining quadratic implicit curves is to prescribe two tangent lines and a secant line going through the points of tangency. This paper will show that this method can be generalized to a higher number of tangents, resulting…
Lower bounds on the generation of smooth bi-cubic surfaces imply that geometrically smooth ($G^1$) constructions need to satisfy conditions on the connectivity and layout. In particular, quadrilateral meshes of arbitrary topology can not in…
A numerical method using implicit surface representations is proposed to solve the linearized Poisson-Boltzmann equations that arise in mathematical models for the electrostatics of molecules in solvent. The proposed method used an implicit…
Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper describes the first general-purpose smooth surface…
A spatial surface is a compact surface embedded in the 3-sphere. In this paper, we provide several typical examples of spatial surfaces and construct a coloring invariant to distinguish them. The coloring is defined by using a multiple…