English
Related papers

Related papers: A Survey on Satisfiability Checking for the $\mu$-…

200 papers

The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a…

Logic in Computer Science · Computer Science 2015-07-01 Matteo Mio

Abstract interpretation offers a powerful toolset for static analysis, tackling precision, complexity and state-explosion issues. In the literature, state partitioning abstractions based on (bi)simulation and property-preserving state…

Logic in Computer Science · Computer Science 2025-06-09 Paolo Baldan , Roberto Bruni , Francesco Ranzato , Diletta Rigo

Metric Interval Temporal Logic (MITL) is a well studied real-time, temporal logic that has decidable satisfiability and model checking problems. The decision procedures for MITL rely on the automata theoretic approach, where logic formulas…

Logic in Computer Science · Computer Science 2019-10-11 Nima Roohi , Mahesh Viswanathan

Alternating-time temporal logic (ATL) allows to specify requirements on abilities that different agents should (or should not) possess in a multi-agent system. However, model checking ATL specifications in realistic systems is…

Multiagent Systems · Computer Science 2016-08-31 Wojciech Jamroga , Michał Knapik , Damian Kurpiewski

Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a…

Multiagent Systems · Computer Science 2021-07-27 Julian Gutierrez , Lewis Hammond , Anthony W. Lin , Muhammad Najib , Michael Wooldridge

We describe mts, a generic framework for parallelizing certain types of tree search programs including reverse search, backtracking, branch and bound and satisfiability testing. It abstracts and generalizes the ideas used in parallelizing…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-29 David Avis , Charles Jordan

For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as,…

Formal Languages and Automata Theory · Computer Science 2016-06-01 Alessandro Facchini , Filip Murlak , Michał Skrzypczak

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

We use machine learning to provide a tractable measure of the amount of predictable variation in the data that a theory captures, which we call its "completeness." We apply this measure to three problems: assigning certain equivalents to…

Theoretical Economics · Economics 2019-10-17 Drew Fudenberg , Jon Kleinberg , Annie Liang , Sendhil Mullainathan

The problem of mechanically formalizing and proving metatheoretic properties of programming language calculi, type systems, operational semantics, and related formal systems has received considerable attention recently. However, the dual…

Programming Languages · Computer Science 2017-05-29 James Cheney , Alberto Momigliano

Artificial Intelligence problems, ranging form planning/scheduling up to game control, include an essential crucial step: describing a model which accurately defines the problem's required data, requirements, allowed transitions and…

Artificial Intelligence · Computer Science 2019-03-25 Andrei Arusoaie , Ionut Pistol

We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a…

Logic in Computer Science · Computer Science 2017-04-20 Karin Quaas , Mahsa Shirmohammadi , James Worrell

In this paper, we study three algorithmic problems involving computation trees: the optimization, solvability, and satisfiability problems. The solvability problem is concerned with recognizing computation trees that solve problems. The…

Logic in Computer Science · Computer Science 2025-01-06 Mikhail Moshkov

Satisfiability modulo theory (SMT) consists in testing the satisfiability of first-order formulas over linear integer or real arithmetic, or other theories. In this survey, we explain the combination of propositional satisfiability and…

Logic in Computer Science · Computer Science 2016-06-16 David Monniaux

Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…

Logic in Computer Science · Computer Science 2018-07-30 Tom van Dijk

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

In this paper, we study the problem of model-checking quantum pushdown systems from a computational complexity point of view. We arrive at the following equally important, interesting new results: We first extend the notions of the {\it…

Logic in Computer Science · Computer Science 2026-05-11 Deren Lin , Tianrong Lin

Timed automata and register automata are well-known models of computation over timed and data words respectively. The former has clocks that allow to test the lapse of time between two events, whilst the latter includes registers that can…

Formal Languages and Automata Theory · Computer Science 2019-02-20 Diego Figueira , Piotr Hofman , Sławomir Lasota

We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…

Logic · Mathematics 2019-06-17 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

We study the emptiness and $\lambda$-reachability problems for unary and binary Probabilistic Finite Automata (PFA) and characterise the complexity of these problems in terms of the degree of ambiguity of the automaton and the size of its…

Formal Languages and Automata Theory · Computer Science 2024-02-14 Paul C. Bell , Pavel Semukhin