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Related papers: A Survey on Satisfiability Checking for the $\mu$-…

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We study the computational complexity of model checking and satisfiability problems of polyadic modal logics extended with permutations and Boolean operators on accessibility relations. First, we show that the combined complexity of the…

Logic in Computer Science · Computer Science 2022-10-04 Reijo Jaakkola

We show a new simple algorithm that checks whether a given higher-order grammar generates a nonempty language of trees. The algorithm amounts to a procedure that transforms a grammar of order n to a grammar of order n-1, preserving…

Formal Languages and Automata Theory · Computer Science 2020-09-18 Paweł Parys

This paper contributes to the theory of the modal $\mu$-calculus by proving some model-theoretic results. More in particular, we discuss a number of semantic properties pertaining to formulas of the modal $\mu$-calculus. For each of these…

Logic in Computer Science · Computer Science 2023-06-22 Gaëlle Fontaine , Yde Venema

We define the class of explorable automata on finite or infinite words. This is a generalization of History-Deterministic (HD) automata, where this time non-deterministic choices can be resolved by building finitely many simultaneous runs…

Formal Languages and Automata Theory · Computer Science 2025-11-26 Emile Hazard , Olivier Idir , Denis Kuperberg

Parse trees are fundamental syntactic structures in both computational linguistics and compilers construction. We argue in this paper that, in both fields, there are good incentives for model-checking sets of parse trees for some word…

Logic in Computer Science · Computer Science 2013-08-23 Anudhyan Boral , Sylvain Schmitz

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

In this note, we provide complexity characterizations of model checking multi-pushdown systems. Multi-pushdown systems model recursive concurrent programs in which any sequential process has a finite control. We consider three standard…

Logic in Computer Science · Computer Science 2012-12-10 Kshitij Bansal , Stéphane Demri

Simulations of weighted tree automata (wta) are considered. It is shown how such simulations can be decomposed into simpler functional and dual functional simulations also called forward and backward simulations. In addition, it is shown in…

Formal Languages and Automata Theory · Computer Science 2015-05-18 Zoltán Ésik , Andreas Maletti

We introduce a logic to express structural properties of automata with string inputs and, possibly, outputs in some monoid. In this logic, the set of predicates talking about the output values is parametric, and we provide sufficient…

Formal Languages and Automata Theory · Computer Science 2018-10-09 Emmanuel Filiot , Nicolas Mazzocchi , Jean-François Raskin

We study the notion of sparseness for regular languages over finite trees and infinite words. A language of trees is called sparse if the relative number of $n$-node trees in the language tends to zero, and a language of infinite words is…

Formal Languages and Automata Theory · Computer Science 2025-07-08 Kord Eickmeyer , Georg Schindling

Automata acceptance can, in several situations of interest, be captured game-theoretically via acceptance games. The existence of a winning strategy for Verifier then captures the existence of a winning run-tree of a given automaton over a…

Logic in Computer Science · Computer Science 2026-05-27 Anita Moyasari , Harsh Beohar , Charles Grellois , Clemens Kupke

We present a case study on using program verification tools, specifically model-checkers for C programs, to solve simple interactive fiction games from around 1980. Off-the-shelf model-checking tools are unable to handle the games in their…

Programming Languages · Computer Science 2021-01-01 Martin Mariusz Lester

The widespread adoption of the "Games as a Service" model necessitates frequent content updates, placing immense pressure on quality assurance. In response, automated game testing has been viewed as a promising solution to cope with this…

Artificial Intelligence · Computer Science 2025-12-16 Enhong Mu , Minami Yoda , Yan Zhang , Mingyue Zhang , Yutaka Matsuno , Jialong Li

We investigate the complexity of the satisfiability problem for a modal logic expressing `knowing how' assertions, related to an agent's abilities to achieve a certain goal. We take one of the most standard semantics for this kind of logics…

Logic in Computer Science · Computer Science 2023-10-02 Carlos Areces , Valentin Cassano , Raul Fervari , Pablo Castro , Andres Saravia

We investigate the computational complexity of the satisfiability problem of modal inclusion logic. We distinguish two variants of the problem: one for the strict and another one for the lax semantics. Both problems turn out to be…

Logic in Computer Science · Computer Science 2017-10-17 Lauri Hella , Antti Kuusisto , Arne Meier , Heribert Vollmer

This paper presents the first model-checking algorithm for an expressive modal mu-calculus over timed automata, $L^{\mathit{rel}, \mathit{af}}_{\nu,\mu}$, and reports performance results for an implementation. This mu-calculus contains…

Formal Languages and Automata Theory · Computer Science 2014-08-29 Peter Fontana , Rance Cleaveland

We present a variant of ATL with distributed knowledge operators based on a synchronous and perfect recall semantics. The coalition modalities in this logic are based on partial observation of the full history, and incorporate a form of…

Logic in Computer Science · Computer Science 2010-08-11 Cătălin Dima , Constantin Enea , Dimitar Guelev

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

Verification of multi-agents systems (MAS) has been recently studied taking into account the need of expressing resource bounds. Several logics for specifying properties of MAS have been presented in quite a variety of scenarios with…

Logic in Computer Science · Computer Science 2013-07-18 Dario Della Monica , Margherita Napoli , Mimmo Parente

Model checkers for timed automata are widely used to verify safety-critical, real-time systems. State-of-the-art tools achieve scalability by intricate abstractions. We aim at further increasing the trust in their verification results, in…

Logic in Computer Science · Computer Science 2020-07-09 Simon Wimmer , Frédéric Herbreteau , Jaco van de Pol