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We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers. We hereby present a novel solution to mimic such human perception…

Computer Vision and Pattern Recognition · Computer Science 2022-05-06 Bangbang Yang , Yinda Zhang , Yijin Li , Zhaopeng Cui , Sean Fanello , Hujun Bao , Guofeng Zhang

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

Artificial Intelligence · Computer Science 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is…

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Chen Bai , Zeman Shao , Guoxiang Zhang , Di Liang , Jie Yang , Zhuorui Zhang , Yujian Guo , Chengzhang Zhong , Yiqiao Qiu , Zhendong Wang , Yichen Guan , Xiaoyin Zheng , Tao Wang , Cheng Lu

Interactive 3D simulations have enabled breakthroughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this…

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric…

Robotics · Computer Science 2026-05-26 Dominic Maggio , Nicolas Gorlo , Luca Carlone

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Junjie Hu , Shuyong Gao , Qianyu Guo , Yan Wang , Qishan Wang , Yuang Feng , Wenqiang Zhang

Unlike language tasks, where the output space is usually limited to a set of tokens, the output space of visual tasks is more complicated, making it difficult to build a unified visual model for various visual tasks. In this paper, we seek…

Computer Vision and Pattern Recognition · Computer Science 2023-02-15 Jia Ning , Chen Li , Zheng Zhang , Zigang Geng , Qi Dai , Kun He , Han Hu

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehao Zhu , Yuliang Zou , Chiyu Max Jiang , Bo Sun , Vincent Casser , Xiukun Huang , Jiahao Wang , Zhenpei Yang , Ruiqi Gao , Leonidas Guibas , Mingxing Tan , Dragomir Anguelov

There has been a growing adoption of computer vision tools and technologies in architectural design workflows over the past decade. Notable use cases include point cloud generation, visual content analysis, and spatial awareness for robotic…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Demircan Tas , Rohit Priyadarshi Sanatani

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

Human-Computer Interaction · Computer Science 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

For robots that have the capability to interact with the physical environment through their end effectors, understanding the surrounding scenes is not merely a task of image classification or object recognition. To perform actual tasks, it…

Robotics · Computer Science 2016-02-03 Chengxi Ye , Yezhou Yang , Cornelia Fermuller , Yiannis Aloimonos

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Jingyu Liu , Wenhan Xiong , Ian Jones , Yixin Nie , Anchit Gupta , Barlas Oğuz

Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Maksim Kolodiazhnyi , Anna Vorontsova , Matvey Skripkin , Danila Rukhovich , Anton Konushin

Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Jiepeng Wang , Peng Wang , Xiaoxiao Long , Christian Theobalt , Taku Komura , Lingjie Liu , Wenping Wang

The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense…

Computer Vision and Pattern Recognition · Computer Science 2019-04-08 Quang-Hieu Pham , Binh-Son Hua , Duc Thanh Nguyen , Sai-Kit Yeung

Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We…

Computer Vision and Pattern Recognition · Computer Science 2017-04-25 Hamid Izadinia , Qi Shan , Steven M. Seitz

We present VisualHints, a novel environment for multimodal reinforcement learning (RL) involving text-based interactions along with visual hints (obtained from the environment). Real-life problems often demand that agents interact with the…

Machine Learning · Computer Science 2020-10-28 Thomas Carta , Subhajit Chaudhury , Kartik Talamadupula , Michiaki Tatsubori

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i)…

Computer Vision and Pattern Recognition · Computer Science 2019-11-26 Manolis Savva , Abhishek Kadian , Oleksandr Maksymets , Yili Zhao , Erik Wijmans , Bhavana Jain , Julian Straub , Jia Liu , Vladlen Koltun , Jitendra Malik , Devi Parikh , Dhruv Batra

Procedural video understanding is gaining attention in the vision and language community. Deep learning-based video analysis requires extensive data. Consequently, existing works often use web videos as training resources, making it…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Koki Maeda , Tosho Hirasawa , Atsushi Hashimoto , Jun Harashima , Leszek Rybicki , Yusuke Fukasawa , Yoshitaka Ushiku