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Virtual Reality (VR) applications are increasingly being integrated across a wide range of domains, including surgical training and industrial marketing. However, the long-term adoption and maintenance of VR applications remain limited,…

Software Engineering · Computer Science 2026-05-11 Gerry Longfils , Maxime Cauz , Arnaud Blouin , Xavier Devroey

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Kai Wang , Xianghao Xu , Leon Lei , Selena Ling , Natalie Lindsay , Angel X. Chang , Manolis Savva , Daniel Ritchie

Understanding decision-making in clinical environments is of paramount importance if we are to bring the strengths of machine learning to ultimately improve patient outcomes. Several factors including the availability of public data, the…

Machine Learning · Computer Science 2022-03-15 Alex J. Chan , Ioana Bica , Alihan Huyuk , Daniel Jarrett , Mihaela van der Schaar

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yao Wei , Martin Renqiang Min , George Vosselman , Li Erran Li , Michael Ying Yang

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

Visualizing large 3D scientific datasets requires balancing performance and fidelity, but traditional tools often demand excessive technical expertise. We introduce UnrealVis, an Unreal Engine optimization laboratory for configuring and…

Human-Computer Interaction · Computer Science 2026-04-06 Matteo Filosa , Andrea Nardocci , Tiziana Catarci , Marco Angelini

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

Human-Computer Interaction · Computer Science 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms…

We present a Python-based renderer built on NVIDIA's OptiX ray tracing engine and the OptiX AI denoiser, designed to generate high-quality synthetic images for research in computer vision and deep learning. Our tool enables the description…

Computer Vision and Pattern Recognition · Computer Science 2021-05-31 Nathan Morrical , Jonathan Tremblay , Yunzhi Lin , Stephen Tyree , Stan Birchfield , Valerio Pascucci , Ingo Wald

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yuanzhi Li , Lebin Zhou , Nam Ling , Zhenghao Chen , Wei Wang , Wei Jiang

Action recognition models have achieved impressive results by incorporating scene-level annotations, such as objects, their relations, 3D structure, and more. However, obtaining annotations of scene structure for videos requires a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Roei Herzig , Ofir Abramovich , Elad Ben-Avraham , Assaf Arbelle , Leonid Karlinsky , Ariel Shamir , Trevor Darrell , Amir Globerson

We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. In…

We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial relationships of objects, functional 3D scene graphs capture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Chenyangguang Zhang , Alexandros Delitzas , Fangjinhua Wang , Ruida Zhang , Xiangyang Ji , Marc Pollefeys , Francis Engelmann

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

We present a conceptual framework for training Vision-Language Models (VLMs) to perform Visual Perspective Taking (VPT), a core capability for embodied cognition essential for Human-Robot Interaction (HRI). As a first step toward this goal,…

Artificial Intelligence · Computer Science 2025-05-21 Joel Currie , Gioele Migno , Enrico Piacenti , Maria Elena Giannaccini , Patric Bach , Davide De Tommaso , Agnieszka Wykowska

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

We present SceneNAT, a single-stage masked non-autoregressive Transformer that synthesizes complete 3D indoor scenes from natural language instructions through only a few parallel decoding passes, offering improved performance and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Jeongjun Choi , Yeonsoo Park , H. Jin Kim
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