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Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

Software Engineering · Computer Science 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in guaranteeing global properties, such as…

Artificial Intelligence · Computer Science 2026-05-14 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

In recent years, Procedural Level Generation via Machine Learning (PLGML) techniques have been applied to generate game levels with machine learning. These approaches rely on human-annotated representations of game levels. Creating…

Machine Learning · Computer Science 2021-10-08 Mrunal Jadhav , Matthew Guzdial

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Content generation modeling has emerged as a promising direction in computational pathology, offering capabilities such as data-efficient learning, synthetic data augmentation, and task-oriented generation across diverse diagnostic tasks.…

Image and Video Processing · Electrical Eng. & Systems 2025-09-09 Yuan Zhang , Xinfeng Zhang , Xiaoming Qi , Xinyu Wu , Feng Chen , Guanyu Yang , Huazhu Fu

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

We study gradient compression methods to alleviate the communication bottleneck in data-parallel distributed optimization. Despite the significant attention received, current compression schemes either do not scale well or fail to achieve…

Machine Learning · Computer Science 2020-02-19 Thijs Vogels , Sai Praneeth Karimireddy , Martin Jaggi

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

Machine Learning · Computer Science 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

Machine Learning · Computer Science 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

Artificial Intelligence · Computer Science 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

Generative modeling has recently seen many exciting developments with the advent of deep generative architectures such as Variational Auto-Encoders (VAE) or Generative Adversarial Networks (GAN). The ability to draw synthetic i.i.d.…

Machine Learning · Computer Science 2021-02-19 Johan Leduc , Nicolas Grislain

Collaborative filtering is a rapidly advancing research area. Every year several new techniques are proposed and yet it is not clear which of the techniques work best and under what conditions. In this paper we conduct a study comparing…

Information Retrieval · Computer Science 2012-05-16 Joonseok Lee , Mingxuan Sun , Guy Lebanon

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

In this age of information, images are a critical medium for storing and transmitting information. With the rapid growth of image data amount, visual compression and visual data perception are two important research topics attracting a lot…

Image and Video Processing · Electrical Eng. & Systems 2024-07-02 Yuefeng Zhang , Chuanmin Jia , Jiannhui Chang , Siwei Ma