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Gradient compression (GC) is a promising approach to addressing the communication bottleneck in distributed deep learning (DDL). However, it is challenging to find the optimal compression strategy for applying GC to DDL because of the…

Machine Learning · Computer Science 2022-06-08 Zhuang Wang , Haibin Lin , Yibo Zhu , T. S. Eugene Ng

Random Number Generators play a critical role in a number of important applications. In practice, statistical testing is employed to gather evidence that a generator indeed produces numbers that appear to be random. In this paper, we…

Computational Complexity · Computer Science 2010-03-25 Weiling Chang , Binxing Fang , Xiaochun Yun , Shupeng Wang , Xiangzhan Yu

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

Text embedding and generative tasks are usually trained separately based on large language models (LLMs) nowadays. This causes a large amount of training cost and deployment effort. Context compression is also a challenging and pressing…

Computation and Language · Computer Science 2026-05-13 Zhongtao Miao , Qiyu Wu , Yoshimasa Tsuruoka

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

Machine Learning · Computer Science 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

Advancements in text-to-image generative AI with large multimodal models are spreading into the field of image compression, creating high-quality representation of images at extremely low bit rates. This work introduces novel components to…

Image and Video Processing · Electrical Eng. & Systems 2025-06-02 Cheng-Lin Wu , Hyomin Choi , Ivan V. Bajić

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased…

Machine Learning · Computer Science 2020-07-28 Karl Cobbe , Christopher Hesse , Jacob Hilton , John Schulman

Previous CCG supertaggers usually predict categories using multi-class classification. Despite their simplicity, internal structures of categories are usually ignored. The rich semantics inside these structures may help us to better handle…

Computation and Language · Computer Science 2021-03-16 Yufang Liu , Tao Ji , Yuanbin Wu , Man Lan

Retrieval-Augmented Generation (RAG) has emerged as a promising paradigm for improving the timeliness of knowledge updates and the factual accuracy of large language models. However, incorporating a large volume of retrieved documents…

Computation and Language · Computer Science 2026-05-29 Ziqiang Cui , Yunpeng Weng , Xing Tang , Peiyang Liu , Shiwei Li , Bowei He , Jiamin Chen , Yansen Zhang , Xiuqiang He , Chen Ma

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

Computer Science and Game Theory · Computer Science 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

Low-rank gradient compression methods, such as PowerSGD, have gained attention in communication-efficient distributed optimization. However, the convergence guarantees of PowerSGD remain unclear, particularly in stochastic settings. In this…

Optimization and Control · Mathematics 2025-09-16 Shengping Xie , Chuyan Chen , Kun Yuan

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

Artificial Intelligence · Computer Science 2025-08-27 Kaijie Xu , Clark Verbrugge

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

This position paper proposes a conceptual framework for the design of Natural Language Generation (NLG) systems that follow efficient and effective production strategies in order to achieve complex communicative goals. In this general…

Computation and Language · Computer Science 2022-10-25 Mario Giulianelli

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

With the introduction of ChatGPT, the public's perception of AI-generated content (AIGC) has begun to reshape. Artificial intelligence has significantly reduced the barrier to entry for non-professionals in creative endeavors, enhancing the…

Sound · Computer Science 2023-11-21 Lei Wang , Ziyi Zhao , Hanwei Liu , Junwei Pang , Yi Qin , Qidi Wu
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