Related papers: View Synthesis with Sculpted Neural Points
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…
We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in…
In this paper the argument is made that for true novel view synthesis of objects, where the object can be synthesized from any viewpoint, an explicit 3D shape representation isdesired. Our method estimates point clouds to capture the…
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…
We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this…
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…
Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses…
This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper…
Novel-view synthesis with sparse input views is important for real-world applications like AR/VR and autonomous driving. Recent methods have integrated depth information into NeRFs for sparse input synthesis, leveraging depth prior for…
We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…
Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the…
View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera…
Recent neural rendering and reconstruction techniques, such as NeRFs or Gaussian Splatting, have shown remarkable novel view synthesis capabilities but require hundreds of images of the scene from diverse viewpoints to render high-quality…
We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the multiview observations and the point cloud of a static scene to…
In this paper, we explore the problem of 3D point cloud representation-based view synthesis from a set of sparse source views. To tackle this challenging problem, we propose a new deep learning-based view synthesis paradigm that learns a…
We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on a sparse point cloud. Combining differentiable volume rendering with learned implicit density representations has made it possible to…
We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel…
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene…
We address the problem of novel view synthesis: given an input image, synthesizing new images of the same object or scene observed from arbitrary viewpoints. We approach this as a learning task but, critically, instead of learning to…
We present Stable View Synthesis (SVS). Given a set of source images depicting a scene from freely distributed viewpoints, SVS synthesizes new views of the scene. The method operates on a geometric scaffold computed via…