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Related papers: Revisiting Walking-in-Place by Introducing Step-He…

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Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome…

Human-Computer Interaction · Computer Science 2020-03-17 Tommaso Lisini Baldi , Gianluca Paolocci , Davide Barcelli , Domenico Prattichizzo

Previous studies have aimed at creating a simple hardware implementation of surface friction display. In this study, we propose a new method for presenting static frictional sensation using the pseudo-haptic effect as a first attempt, which…

Human-Computer Interaction · Computer Science 2019-04-29 Yusuke Ujitoko , Yuki Ban , Koichi Hirota

Surface visualizations are essential in analyzing three-dimensional spatiotemporal phenomena. Given its ability to provide enhanced spatial perception and scene maneuverability, virtual reality (VR) is an essential medium for surface…

Human-Computer Interaction · Computer Science 2024-12-11 Hamza Afzaal , Usman Alim

Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research…

Robotics · Computer Science 2025-09-12 Hongyu Li , Mingxi Jia , Tuluhan Akbulut , Yu Xiang , George Konidaris , Srinath Sridhar

The Wheeled Inverted Pendulum (WIP) is an underactuated, nonholonomic mechatronic system, and has been popularized commercially as the Segway. Designing a control law for motion planning, that incorporates the state and control constraints,…

Systems and Control · Computer Science 2019-10-03 Klaus Albert , Karmvir Singh Phogat , Felix Anhalt , Ravi N Banavar , Debasish Chatterjee , Boris Lohmann

Wing-assisted inclined running (WAIR) observed in some young birds, is an attractive maneuver that can be extended to legged aerial systems. This study proposes a control method using a modified Variable Length Inverted Pendulum (VLIP) by…

We propose a haptic system for virtual manipulation to provide feedback on the user's forearm instead of the fingertips. In addition to visual rendering of the manipulation with virtual fingertips, we employ a device to deliver normal or…

Human-Computer Interaction · Computer Science 2022-04-13 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

By the recent spread of machine learning in the robotics field, a humanoid that can act, perceive, and learn in the real world through contact with the environment needs to be developed. In this study, as one of the choices, we propose a…

In this paper, we present a whole-body control framework for Wheeled Inverted Pendulum (WIP) Humanoids. WIP Humanoids are redundant manipulators dynamically balancing themselves on wheels. Characterized by several degrees of freedom, they…

Robotics · Computer Science 2018-10-09 Munzir Zafar , Seth Hutchinson , Evangelos A. Theodorou

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase…

Human-Computer Interaction · Computer Science 2025-08-18 Sebastian Cmentowski , Fabian Kievelitz , Jens Krüger

During virtual interactions, rendering haptic feedback on a remote location (like the wrist) instead of the fingertips freeing users' hands from mechanical devices. This allows for real interactions while still providing information…

Human-Computer Interaction · Computer Science 2025-05-20 Ayoade Adeyemi , Umit Sen , Samet Mert Ercan , Mine Sarac

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Bo Jiang , Shaoyu Chen , Xinggang Wang , Bencheng Liao , Tianheng Cheng , Jiajie Chen , Helong Zhou , Qian Zhang , Wenyu Liu , Chang Huang

Capturability analysis of the linear inverted pendulum (LIP) model enabled walking with constrained height based on the capture point. We generalize this analysis to the variable-height inverted pendulum (VHIP) and show how it enables 3D…

Robotics · Computer Science 2018-10-26 Stéphane Caron , Adrien Escande , Leonardo Lanari , Bastien Mallein

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

In this letter, we formulate a novel Markov Decision Process (MDP) for safe and data-efficient learning for humanoid locomotion aided by a dynamic balancing model. In our previous studies of biped locomotion, we relied on a low-dimensional…

Robotics · Computer Science 2020-04-29 Junhyeok Ahn , Jaemin Lee , Luis Sentis

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…

Human-Computer Interaction · Computer Science 2016-04-29 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Rendering accurate multisensory feedback is critical to ensure natural user behavior in driving simulators. In this work, we present a virtual reality (VR)-based Vehicle-in-the-Loop (ViL) simulator that provides visual, vestibular, and…

Systems and Control · Electrical Eng. & Systems 2022-05-27 Elliot Weiss , J. Christian Gerdes

We introduce the notion of a "walk with jumps", which we conceive as an evolving process in which a point moves in a space (for us, typically $\mathbb{H}^2$) over time, in a consistent direction and at a consistent speed except that it is…

Geometric Topology · Mathematics 2024-06-25 Jason DeBlois , Eduard Einstein , Jonathan D. Victor

Haptic sensations that align with virtual reality (VR) experiences have a profound impact on presence and enjoyment. There is potential to explore the dynamic capabilities of pneumatic inflatables to offer immersive sensations in virtual…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Mason Manetta , Prasad Borkar , Byron Lahey , Assegid Kidane , Robert LiKamWa

The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos