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This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to…

Human-Computer Interaction · Computer Science 2022-12-09 Yentl Vermeulen , Sam Van Damme , Glenn Van Wallendael , Filip De Turck , Maria Torres Vega

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Brain-machine interfaces (BMIs) help the disabled restore body functions by translating neural activity into digital commands to control external devices. Neural adaptation, where the brain signals change in response to external stimuli or…

Signal Processing · Electrical Eng. & Systems 2021-07-28 Shuhang Chen , Xiang Zhang , Xiang Shen , Yifan Huang , Yiwen Wang

Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this paper proposes a method…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Tomohiro Amemiya , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

In this paper, we holistically present a Hybrid-Linear Inverted Pendulum (H-LIP) based approach for synthesizing and stabilizing 3D foot-underactuated bipedal walking, with an emphasis on thorough hardware realization. The H-LIP is proposed…

Robotics · Computer Science 2021-11-04 Xiaobin Xiong , Aaron Ames

Objective: Spinal cord injury (SCI) often leaves affected individuals unable to ambulate. Electroencephalogramme (EEG) based brain-computer interface (BCI) controlled lower extremity prostheses may restore intuitive and able-body-like…

Human-Computer Interaction · Computer Science 2012-08-31 Po T. Wang , Christine E. King , Luis A. Chui , An H. Do , Zoran Nenadic

Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant…

Human-Computer Interaction · Computer Science 2024-08-26 Md Touhidul Islam , Noushad Sojib , Imran Kabir , Ashiqur Rahman Amit , Mohammad Ruhul Amin , Syed Masum Billah

Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the…

Robotics · Computer Science 2025-04-01 Yifei Yang , Lu Chen , Zherui Song , Yenan Chen , Wentao Sun , Zhongxiang Zhou , Rong Xiong , Yue Wang

Consider indoor positioning systems (IPS) in production halls where objects equipped with sensors send their current position. Beside its large volume, the analyzation of the resulting raw data is challenging due to the susceptibility…

Machine Learning · Computer Science 2023-09-28 Jonathan Flossdorf , Anne Meyer , Dmitri Artjuch , Jaques Schneider , Carsten Jentsch

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

In augmented reality (AR), users can place virtual objects anywhere in a real-world room, called AR layout. Although several object manipulation techniques have been proposed in AR, it is difficult to use them for AR layout owing to the…

Human-Computer Interaction · Computer Science 2026-01-08 Keiichi Ihara , Ikkaku Kawaguchi

Research in virtual reality and haptic technologies has consistently aimed to enhance immersion. While advanced head-mounted displays are now commercially available, kinesthetic haptic interfaces still face challenges such as limited…

Robotics · Computer Science 2025-08-14 Michael Fennel , Markus Walker , Dominik Pikos , Uwe D. Hanebeck

We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely…

Robotics · Computer Science 2025-09-30 Ziyi Zhou , Qian Meng , Hadas Kress-Gazit , Ye Zhao

Robotic telemanipulation - the human-guided manipulation of remote objects - plays a pivotal role in several applications, from healthcare to operations in harsh environments. While visual feedback from cameras can provide valuable…

Robotics · Computer Science 2024-12-04 Gabriele Giudici , Claudio Coppola , Kaspar Althoefer , Ildar Farkhatdinov , Lorenzo Jamone

Robust and energy-efficient bipedal locomotion in robotics is still a challenging topic. In order to address issues in this field, we can take inspiration from nature, by studying human locomotion. The Spring-Loaded Inverted Pendulum (SLIP)…

Robotics · Computer Science 2017-06-02 Ludo C. Visser , Stefano Stramigioli , Raffaella Carloni

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

Human-Computer Interaction · Computer Science 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

Wi-Fi signals-based person identification attracts increasing attention in the booming Internet-of-Things era mainly due to its pervasiveness and passiveness. Most previous work applies gaits extracted from WiFi distortions caused by the…

Signal Processing · Electrical Eng. & Systems 2019-07-22 Fei Wang , Jinsong Han , Feng Lin , Kui Ren

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Omid Taheri , Yi Zhou , Dimitrios Tzionas , Yang Zhou , Duygu Ceylan , Soren Pirk , Michael J. Black

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact…

Human-Computer Interaction · Computer Science 2026-01-21 Wei He , Xiang Li , Per Ola Kristensson , Ge Lin Kan

The hybrid zero dynamics control concept for bipedal walking is extended to include a non-instantaneous double support phase. A symmetric robot that consists of five rigid body segments which are connected by four actuated revolute joints…

Robotics · Computer Science 2023-03-10 Yinnan Luo , Ulrich J. Römer , Alexander Dyck , Marten Zirkel , Lena Zentner , Alexander Fidlin
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