Related papers: A Fully Adaptive Strategy for Hamiltonian Cycles i…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
We introduce and study a novel semi-random multigraph process, described as follows. The process starts with an empty graph on $n$ vertices. In every round of the process, one vertex $v$ of the graph is picked uniformly at random and…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…
We consider a game played on an initially empty graph where two players alternate drawing an edge between vertices subject to the condition that no degree can exceed $k$. We show that for $k=3$, either player can avoid a Hamilton cycle, and…
We consider the following budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli. A player, called Builder, is presented with $t$ distinct edges of $K_n$ one by one, chosen uniformly at random. Builder may…
Let $\epsilon>0$. We consider the problem of constructing a Hamiltonian graph with $(1+\epsilon)n$ edges in the following controlled random graph process. Starting with the empty graph on $[n]$, at each round a set of $K=K(n)$ edges is…
We show that with high probability we can build a Hamilton cycle after at most $1.85 n$ rounds in a particular semi-random model. In this model, in one round, we are given a {uniform random} $v\in[n]$ and then we can add an {arbitrary} edge…
In this paper we consider the existence of Hamilton cycles in the random graph $G=G_{n,m}^{\delta\geq 3}$. This a random graph chosen uniformly from the set of graphs with vertex set $[n]$, $m$ edges and minimum degree at least 3. Our…
We introduce a new setting of algorithmic problems in random graphs, studying the minimum number of queries one needs to ask about the adjacency between pairs of vertices of ${\mathcal G}(n,p)$ in order to typically find a subgraph…
We describe an algorithm for finding Hamilton cycles in random graphs. Our model is the random graph $G=\gc$. In this model $G$ is drawn uniformly from graphs with vertex set $[n]$, $m$ edges and minimum degree at least three. We focus on…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…