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In this paper we introduce a framework for computing upper bounds yet accurate WCET for hardware platforms with caches and pipelines. The methodology we propose consists of 3 steps: 1) given a program to analyse, compute an equivalent…

Software Engineering · Computer Science 2010-06-11 Franck Cassez

We study shared processor scheduling of $\textit{multiprocessor}$ weighted jobs where each job can be executed on its private processor and simultaneously on possibly $\textit{many}$ processors shared by all jobs in order to reduce their…

Discrete Mathematics · Computer Science 2024-01-26 Dariusz Dereniowski , Wieslaw Kubiak

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…

Computer Science and Game Theory · Computer Science 2020-04-17 Antti Kuusisto , Raine Rönnholm

Deriving competitive, distributed solutions to multi-agent problems is crucial for many developing application domains; Game theory has emerged as a useful framework to design such algorithms. However, much of the attention within this…

Systems and Control · Electrical Eng. & Systems 2024-06-27 Rohit Konda , Rahul Chandan , David Grimsman , Jason R. Marden

Consider a system in which tasks of different execution times arrive continuously and have to be executed by a set of processors that are prone to crashes and restarts. In this paper we model and study the impact of parallelism and failures…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-06-11 Antonio Fernández Anta , Chryssis Georgiou , Dariusz R. Kowalski , Elli Zavou

We consider the problem of online scheduling on a single machine in order to minimize weighted flow time. The existing algorithms for this problem (STOC '01, SODA '03, FOCS '18) all require exact knowledge of the processing time of each…

Data Structures and Algorithms · Computer Science 2021-03-10 Yossi Azar , Stefano Leonardi , Noam Touitou

We investigate multi-organizational scheduling problems, building upon the framework introduced by Pascual et al.[2009]. In this setting, multiple organizations each own a set of identical machines and sequential jobs with distinct…

Computer Science and Game Theory · Computer Science 2025-05-20 Jiehua Chen , Martin Durand , Christian Hatschka

The (Non-Preemptive) Throughput Maximization problem is a natural and fundamental scheduling problem. We are given $n$ jobs, where each job $j$ is characterized by a processing time and a time window, contained in a global interval $[0,T)$,…

Data Structures and Algorithms · Computer Science 2026-04-01 Alexander Armbruster , Fabrizio Grandoni , Antoine Tinguely , Andreas Wiese

The Makespan Scheduling problem is an extensively studied NP-hard problem, and its simplest version looks for an allocation approach for a set of jobs with deterministic processing times to two identical machines such that the makespan is…

Neural and Evolutionary Computing · Computer Science 2025-04-25 Feng Shi , Daoyu Huang , Xiankun Yan , Frank Neumann

We provide a general approach to reformulating any continuous-time stochastic Stackelberg differential game under closed-loop strategies as a single-level optimisation problem with target constraints. More precisely, we consider a…

Optimization and Control · Mathematics 2026-05-14 Camilo Hernández , Nicolás Hernández Santibáñez , Emma Hubert , Dylan Possamaï

Scheduling jobs with given processing times on identical parallel machines so as to minimize their total completion time is one of the most basic scheduling problems. We study interesting generalizations of this classical problem involving…

Data Structures and Algorithms · Computer Science 2024-03-01 Thomas Bosman , Martijn van Ee , Ekin Ergen , Csanad Imreh , Alberto Marchetti-Spaccamela , Martin Skutella , Leen Stougie

Playout buffers are used in VoIP systems to compensate for network delay jitter by making a trade-off between delay and loss. In this work we propose a playout buffer algorithm that makes the trade-off based on maximization of…

Multimedia · Computer Science 2009-09-16 Emine Zerrin Sakir , Christian Feldbauer

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

Computer Science and Game Theory · Computer Science 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

Computer Science and Game Theory · Computer Science 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

Random selection, leader election, and collective coin flipping are fundamental tasks in fault-tolerant distributed computing. We study these problems in the full-information model where despite decades of study, key gaps remain in our…

Computational Complexity · Computer Science 2026-04-30 Eshan Chattopadhyay , Mohit Gurumukhani , Noam Ringach , Rocco A. Servedio

In this paper, we aim to obtain the optimal delay-power tradeoff and the corresponding optimal scheduling policy for an arbitrary i.i.d. arrival process and adaptive transmissions. The number of backlogged packets at the transmitter is…

Information Theory · Computer Science 2017-11-01 Xiang Chen , Wei Chen , Joohyun Lee , Ness B. Shroff

In parallel machine scheduling, we are given a set of jobs, together with a number of machines and our goal is to decide for each job, when and on which machine(s) it should be scheduled in order to minimize some objective function.…

Data Structures and Algorithms · Computer Science 2023-02-09 Klaus Jansen , Kai Kahler

We study time-bounded reachability in continuous-time Markov decision processes for time-abstract scheduler classes. Such reachability problems play a paramount role in dependability analysis and the modelling of manufacturing and queueing…

Formal Languages and Automata Theory · Computer Science 2010-06-29 Markus Rabe , Sven Schewe

This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…

Logic · Mathematics 2026-02-10 Takayuki Kihara , Ming Ng

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. The synthesized strategies rely on a perfect measure of time elapse, which is not realistic in…

Computer Science and Game Theory · Computer Science 2024-07-02 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier