Related papers: Optimal Time-Backlog Tradeoffs for the Variable-Pr…
This research addresses the multiprocessor scheduling problem of hard real-time systems, and it especially focuses on optimal and global schedulers when practical constraints are taken into account. First, we propose an improvement of the…
We present a strong parallel repetition theorem for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our result is the first parallel repetition theorem for entangled games…
The well-studied red-blue pebble game models the execution of an arbitrary computational DAG by a single processor over a two-level memory hierarchy. We present a natural generalization to a multiprocessor setting where each processor has…
This paper studies queueing problems with an endogenous number of machines with and without an initial queue, the novelty being that coalitions not only choose how to queue, but also on how many machines. For a given problem, agents can…
Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…
The Traveling Tournament Problem (TTP) is a well-known benchmark problem in the field of tournament timetabling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue,…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
The interval scheduling problem is one variant of the scheduling problem. In this paper, we propose a novel variant of the interval scheduling problem, whose definition is as follows: given jobs are specified by their {\em release times},…
For nearly six decades, the central open question in the study of hash tables has been to determine the optimal achievable tradeoff curve between time and space. State-of-the-art hash tables offer the following guarantee: If keys/values are…
We consider leader election in clique networks, where $n$ nodes are connected by point-to-point communication links. For the synchronous clique under simultaneous wake-up, i.e., where all nodes start executing the algorithm in round $1$, we…
In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by…
In this paper we study a single machine scheduling problem with the objective of minimizing the sum of completion times. Each of the given jobs is either short or long. However the processing times are initially hidden to the algorithm, but…
We consider an online scheduling problem, motivated by the issues present at the joints of networks using ATM and TCP/IP. Namely, IP packets have to broken down to small ATM cells and sent out before their deadlines, but cells corresponding…
The main objective of this paper is to improve the Round Robin scheduling algorithm using the dynamic time slice concept. CPU scheduling becomes very important in accomplishing the operating system (OS) design goals. The intention should be…
Consider the problem where $n$ jobs, each with a release time, a deadline and a required processing time are to be feasibly scheduled in a single- or multi-processor setting so as to minimize the total energy consumption of the schedule. A…
Scheduling a sports tournament is a complex optimization problem, which requires a large number of hard constraints to satisfy. Despite the availability of several such constraints in the literature, there remains a gap since most of the…
In this paper we study the multiple-processor multitask scheduling problem in both deterministic and stochastic models, where each job have several tasks and is complete only when all its tasks are finished. We consider and analyze Modified…
The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most…
We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the…
In this paper we address the problem of designing an interruptible system in a setting in which $n$ problem instances, all equally important, must be solved concurrently. The system involves scheduling executions of contract algorithms…