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This research addresses the multiprocessor scheduling problem of hard real-time systems, and it especially focuses on optimal and global schedulers when practical constraints are taken into account. First, we propose an improvement of the…

Operating Systems · Computer Science 2011-01-25 Shelby Funk , Vincent Nelis , Joel Goossens , Dragomir Milojevic , Geoffrey Nelissen

We present a strong parallel repetition theorem for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our result is the first parallel repetition theorem for entangled games…

Quantum Physics · Physics 2015-01-06 Kai-Min Chung , Xiaodi Wu , Henry Yuen

The well-studied red-blue pebble game models the execution of an arbitrary computational DAG by a single processor over a two-level memory hierarchy. We present a natural generalization to a multiprocessor setting where each processor has…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-09 Toni Böhnlein , Pál András Papp , A. N. Yzelman

This paper studies queueing problems with an endogenous number of machines with and without an initial queue, the novelty being that coalitions not only choose how to queue, but also on how many machines. For a given problem, agents can…

Theoretical Economics · Economics 2022-12-01 Ata Atay , Christian Trudeau

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

The Traveling Tournament Problem (TTP) is a well-known benchmark problem in the field of tournament timetabling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue,…

Data Structures and Algorithms · Computer Science 2024-04-18 Jingyang Zhao , Mingyu Xiao , Chao Xu

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

The interval scheduling problem is one variant of the scheduling problem. In this paper, we propose a novel variant of the interval scheduling problem, whose definition is as follows: given jobs are specified by their {\em release times},…

Data Structures and Algorithms · Computer Science 2018-05-16 Koji M. Kobayashi

For nearly six decades, the central open question in the study of hash tables has been to determine the optimal achievable tradeoff curve between time and space. State-of-the-art hash tables offer the following guarantee: If keys/values are…

Data Structures and Algorithms · Computer Science 2021-11-05 Michael A. Bender , Martín Farach-Colton , John Kuszmaul , William Kuszmaul , Mingmou Liu

We consider leader election in clique networks, where $n$ nodes are connected by point-to-point communication links. For the synchronous clique under simultaneous wake-up, i.e., where all nodes start executing the algorithm in round $1$, we…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-27 Shay Kutten , Peter Robinson , Ming Ming Tan , Xianbin Zhu

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by…

Computer Science and Game Theory · Computer Science 2022-10-07 Ioannis Anagnostides , Gabriele Farina , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Tuomas Sandholm

In this paper we study a single machine scheduling problem with the objective of minimizing the sum of completion times. Each of the given jobs is either short or long. However the processing times are initially hidden to the algorithm, but…

Data Structures and Algorithms · Computer Science 2021-05-06 Fanny Dufossé , Christoph Dürr , Noël Nadal , Denis Trystram , Óscar C. Vásquez

We consider an online scheduling problem, motivated by the issues present at the joints of networks using ATM and TCP/IP. Namely, IP packets have to broken down to small ATM cells and sent out before their deadlines, but cells corresponding…

Data Structures and Algorithms · Computer Science 2009-04-14 Christoph Durr , Lukasz Jez , Nguyen Kim Thang

The main objective of this paper is to improve the Round Robin scheduling algorithm using the dynamic time slice concept. CPU scheduling becomes very important in accomplishing the operating system (OS) design goals. The intention should be…

Operating Systems · Computer Science 2013-07-17 Neetu Goel , R. B. Garg

Consider the problem where $n$ jobs, each with a release time, a deadline and a required processing time are to be feasibly scheduled in a single- or multi-processor setting so as to minimize the total energy consumption of the schedule. A…

Data Structures and Algorithms · Computer Science 2021-07-19 Antonios Antoniadis , Gunjan Kumar , Nikhil Kumar

Scheduling a sports tournament is a complex optimization problem, which requires a large number of hard constraints to satisfy. Despite the availability of several such constraints in the literature, there remains a gap since most of the…

Numerical Analysis · Mathematics 2021-06-18 Syed Rameez Naqvi , Adnan Ahmad , S. M. Riazul Islam , Tallha Akram , M. Abdullah-Al-Wadud , Atif Alamri

In this paper we study the multiple-processor multitask scheduling problem in both deterministic and stochastic models, where each job have several tasks and is complete only when all its tasks are finished. We consider and analyze Modified…

Performance · Computer Science 2022-06-22 Wenxin Li , Ness Shroff

The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most…

Data Structures and Algorithms · Computer Science 2024-03-01 Yuga Kanaya , Kenjiro Takazawa

We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the…

Computer Science and Game Theory · Computer Science 2023-11-15 Binghui Peng , Aviad Rubinstein

In this paper we address the problem of designing an interruptible system in a setting in which $n$ problem instances, all equally important, must be solved concurrently. The system involves scheduling executions of contract algorithms…

Data Structures and Algorithms · Computer Science 2018-10-29 Spyros Angelopoulos , Alejandro Lopez-Ortiz
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