Related papers: Voting in Two-Crossing Elections
We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…
Electoral control refers to attempts by an election's organizer ("the chair") to influence the outcome by adding/deleting/partitioning voters or candidates. The groundbreaking work of Bartholdi, Tovey, and Trick [BTT92] on (constructive)…
This paper introduces a novel binary stability property for voting rules-called binary self-selectivity-by which a society considering whether to replace its voting rule using itself in pairwise elections will choose not to do so. In…
We study the complexity of influencing elections through bribery: How computationally complex is it for an external actor to determine whether by a certain amount of bribing voters a specified candidate can be made the election's winner? We…
We study the complexity of (approximate) winner determination under the Monroe and Chamberlin--Courant multiwinner voting rules, which determine the set of representatives by optimizing the total (dis)satisfaction of the voters with their…
In the computational social choice literature, there has been great interest in understanding how computational complexity can act as a barrier against manipulation of elections. Much of this literature, however, makes the assumption that…
An election is a pair $(C,V)$ of candidates and voters. Each vote is a ranking (permutation) of the candidates. An election is $d$-Euclidean if there is an embedding of both candidates and voters into $\mathbb{R}^d$ such that voter $v$…
Multiwinner voting rules are used to select a small representative subset of candidates or items from a larger set given the preferences of voters. However, if candidates have sensitive attributes such as gender or ethnicity (when selecting…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
A Condorcet cycle election is an election (often called a Social Welfare Function, or SWF) between three candidates, where each voter ranks the three candidates according to a fixed cyclic order. Maskin showed that if such a SWF obeys the…
We propose a new single-winner election method ("Schulze method") and prove that it satisfies many academic criteria (e.g. monotonicity, reversal symmetry, resolvability, independence of clones, Condorcet criterion, k-consistency,…
Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…
Combinatorial/probabilistic models for cross-country dual-meets are proposed. The first model assumes that all runners are equally likely to finish in any possible order. The second model assumes that each team is selected from a large…
We prove axiomatic characterizations of several important multiwinner rules within the class of approval-based committee choice rules. These are voting rules that return a set of (fixed-size) committees. In particular, we provide axiomatic…
In many real-world applications of committee elections, the candidates are associated with certain attributes and the chosen committee is required to satisfy some constraints posed on the candidate attributes. For instance, when dress…
In this article, we rigorously establish the consistency of generalized cross-validation as a parameter-choice rule for solving inverse problems. We prove that the index chosen by leave-one-out GCV achieves a non-asymptotic, order-optimal…
In the context of voting with ranked ballots, an important class of voting rules is the class of margin-based rules (also called pairwise rules). A voting rule is margin-based if whenever two elections generate the same head-to-head margins…
We present an almost optimal algorithm for the classic Chamberlin-Courant multiwinner voting rule (CC) on single-peaked preference profiles. Given $n$ voters and $m$ candidates, it runs in almost linear time in the input size, improving the…
Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting…
We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…