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This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Benoît Massé , Silèye Ba , Radu Horaud

This study investigates how cinematographic techniques influence viewer perception and contribute to the objectification of women, utilizing eye-tracking data from 91 participants. They watched a sexualized music video (SV) known for…

Human-Computer Interaction · Computer Science 2025-04-15 Parth Maradia , Ayushi Agarwal , Srija Bhupathiraju , Kavita Vemuri

In humans and in foveated animals visual acuity is highly concentrated at the center of gaze, so that choosing where to look next is an important example of online, rapid decision making. Computational neuroscientists have developed…

Neurons and Cognition · Quantitative Biology 2014-12-05 Ralf Engbert , Hans A. Trukenbrod , Simon Barthelmé , Felix A. Wichmann

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered…

Human-Computer Interaction · Computer Science 2021-09-15 Anam Ahmad Khan , Joshua Newn , Ryan Kelly , Namrata Srivastava , James Bailey , Eduardo Velloso

With the rise of the open data movement a lot of statistical data has been made publicly available by governments, statistical offices and other organizations. First efforts to visualize are made by the data providers themselves. Data…

Human-Computer Interaction · Computer Science 2011-10-17 Daniel Hienert , Benjamin Zapilko , Philipp Schaer , Brigitte Mathiak

Obtaining large-scale radiology reports can be difficult for medical images due to various reasons, limiting the effectiveness of contrastive pre-training in the medical image domain and underscoring the need for alternative methods. In…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Zihao Zhao , Sheng Wang , Qian Wang , Dinggang Shen

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Yuehao Song , Xinggang Wang , Jingfeng Yao , Wenyu Liu , Jinglin Zhang , Xiangmin Xu

From scientific research to commercial applications, eye tracking is an important tool across many domains. Despite its range of applications, eye tracking has yet to become a pervasive technology. We believe that we can put the power of…

Computer Vision and Pattern Recognition · Computer Science 2016-06-21 Kyle Krafka , Aditya Khosla , Petr Kellnhofer , Harini Kannan , Suchendra Bhandarkar , Wojciech Matusik , Antonio Torralba

Eye movements are intricate and dynamic events that contain a wealth of information about the subject and the stimuli. We propose an abstract representation of eye movements that preserve the important nuances in gaze behavior while being…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Louise Gillian C. Bautista , Prospero C. Naval

In this paper, we describe our study on how humans allocate their attention during visual crowd counting. Using an eye tracker, we collect gaze behavior of human participants who are tasked with counting the number of people in crowd…

Computer Vision and Pattern Recognition · Computer Science 2020-09-29 Raji Annadi , Yupei Chen , Viresh Ranjan , Dimitris Samaras , Gregory Zelinsky , Minh Hoai

Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross-camera streams remains…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Shaowei Liu , David Yifan Yao , Saurabh Gupta , Shenlong Wang

With the growing use of eye tracking on VR and mobile platforms, gaze data is increasing. While scanpath comparison is important to gaze behavior analysis, existing methods lack privacy-preserving capabilities for real-world use. We present…

Cryptography and Security · Computer Science 2026-04-22 Suleyman Ozdel , Amr Nader , Yasmeen Abdrabou , Enkelejda Kasneci

Human visual attention is a complex phenomenon. A computational modeling of this phenomenon must take into account where people look in order to evaluate which are the salient locations (spatial distribution of the fixations), when they…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Dario Zanca , Stefano Melacci , Marco Gori

Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we…

Human-Computer Interaction · Computer Science 2020-01-14 Anelise Newman , Barry McNamara , Camilo Fosco , Yun Bin Zhang , Pat Sukhum , Matthew Tancik , Nam Wook Kim , Zoya Bylinskii

The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are…

Human-Computer Interaction · Computer Science 2026-01-30 Matti Krüger , Yutaka Oshima , Yu Fang

How people look at visual information reveals fundamental information about themselves, their interests and their state of mind. While previous visual attention models output static 2-dimensional saliency maps, saccadic models aim to…

Computer Vision and Pattern Recognition · Computer Science 2017-02-16 Olivier Le Meur , Antoine Coutrot , Zhi Liu , Adrien Le Roch , Andrea Helo , Pia Rama

Millions of surveillance cameras operate at 24x7 generating huge amount of visual data for processing. However, retrieval of important activities from such a large data can be time consuming. Thus, researchers are working on finding…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 A. Ahmed , D. P. Dogra , S. Kar , R. Patnaik , S. Lee , H. Choi , I. Kim

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably…

Human-Computer Interaction · Computer Science 2022-01-20 Yu Feng , Nathan Goulding-Hotta , Asif Khan , Hans Reyserhove , Yuhao Zhu
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