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The Rado graph, also known as the random graph $G(\infty, p)$, is a classical limit object for finite graphs. We study natural ball walks as a way of understanding the geometry of this graph. For the walk started at $i$, we show that order…
This paper formalises the Canadian Traveller problem as a positional two-player game on graphs. We consider two variants depending on whether an edge is blocked. In the locally-informed variant, the traveller learns if an edge is blocked…
Given a directed graph and a source vertex, the fully dynamic single-source reachability problem is to maintain the set of vertices that are reachable from the given vertex, subject to edge deletions and insertions. It is one of the most…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
A dynamic network ${\cal N} = (G,c,\tau,S)$ where $G=(V,E)$ is a graph, integers $\tau(e)$ and $c(e)$ represent, for each edge $e\in E$, the time required to traverse edge $e$ and its nonnegative capacity, and the set $S\subseteq V$ is a…
Energy games belong to a class of turn-based two-player infinite-duration games}played on a weighted directed graph. It is one of the rare and intriguing combinatorial problems that lie in ${\sf NP} \cap {\sf co\mbox{-}NP}$, but are not…
The dynamics in games involving multiple players, who adaptively learn from their past experience, is not yet well understood. We analyzed a class of stochastic games with Markov strategies in which players choose their actions…
In a graph, a watchman's walk is a minimum closed dominating walk. Given a graph $G$ and a single watchman, the length of a watchman's walk in $G$ (the watchman number) is denoted by $w(G)$ and the typical goals of the watchman's walk…
Integrated task and motion planning has emerged as a challenging problem in sequential decision making, where a robot needs to compute high-level strategy and low-level motion plans for solving complex tasks. While high-level strategies…
Baker devised a technique to obtain approximation schemes for many optimization problems restricted to planar graphs; her technique was later extended to more general graph classes. In particular, using the Baker's technique and the minor…
We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
We present the first non-trivial fully dynamic algorithm maintaining exact single-source distances in unweighted graphs. This resolves an open problem stated by Sankowski [COCOON 2005] and van den Brand and Nanongkai [FOCS 2019]. Previous…
Reconfiguration problems involve determining whether two given configurations can be transformed into each other under specific rules. The Token Sliding problem asks whether, given two different set of tokens on vertices of a graph $G$, we…
We introduce the TemporallyEdgeDisjointScheduleCompletion (TEDSC) problem in which we need to cover a set of temporal edge demands $D$ by routing $k$ temporal walks through a directed static graph while remaining temporally edge disjoint.…
We apply the power-of-two-choices paradigm to a random walk on a graph: rather than moving to a uniform random neighbour at each step, a controller is allowed to choose from two independent uniform random neighbours. We prove that this…
Many problems in static program analysis can be modeled as the context-free language (CFL) reachability problem on directed labeled graphs. The CFL reachability problem can be generally solved in time $O(n^3)$, where $n$ is the number of…
The spatial search problem aims to find a marked vertex of a finite graph using a dynamic with two constraints: (1) The walker has no compass and (2) the walker can check whether a vertex is marked only after reaching it. This problem is a…