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During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged.…

Graphics · Computer Science 2020-11-23 Renata G. Raidou , M. Eduard Gröller , Hsiang-Yun Wu

Physical visualizations (i.e., data representations by means of physical objects) have been used for many centuries in medical and anatomical education. Recently, 3D printing techniques started also to emerge. Still, other medical…

Human-Computer Interaction · Computer Science 2020-11-12 Marwin Schindler , Hsiang-Yun Wu , Renata Georgia Raidou

Nested space-filling designs are nested designs with attractive low-dimensional stratification. Such designs are gaining popularity in statistics, applied mathematics and engineering. Their applications include multi-fidelity computer…

Methodology · Statistics 2014-08-29 Fasheng Sun , Min-Qian Liu , Peter Z. G. Qian

Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data-driven geometry, rendering data as a…

Workflow support typically focuses on single simulation experiments. This is also the case for simulation based on finite element methods. If entire simulation studies shall be supported, flexible means for intertwining revising the model,…

Computational Engineering, Finance, and Science · Computer Science 2020-10-16 Andreas Ruscheinski , Pia Wilsdorf , Julius Zimmermann , Ursula van Rienen , Adelinde M. Uhrmacher

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

Simulating interactions between deformable bodies is vital in fields like material science, mechanical design, and robotics. While learning-based methods with Graph Neural Networks (GNNs) are effective at solving complex physical systems,…

Machine Learning · Computer Science 2025-07-21 Hao Wang , Yu Liu , Daniel Biggs , Haoru Wang , Jiandong Yu , Ping Huang

Interaction is critical for data analysis and sensemaking. However, designing interactive physicalizations is challenging as it requires cross-disciplinary knowledge in visualization, fabrication, and electronics. Interactive…

Human-Computer Interaction · Computer Science 2023-08-15 S. Sandra Bae , Takanori Fujiwara , Anders Ynnerman , Ellen Yi-Luen Do , Michael L. Rivera , Danielle Albers Szafir

Atomic structures and adatom geometries of surfaces encode information about the thermodynamics and kinetics of the processes that lead to their formation, and which can be captured by a generative physical model. Here we develop a workflow…

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

Skeletonization extracts thin representations from images that compactly encode their geometry and topology. These representations have become an important topological prior for preserving connectivity in curvilinear structures, aiding…

Image and Video Processing · Electrical Eng. & Systems 2025-03-11 Luis D. Reyes Vargas , Martin J. Menten , Johannes C. Paetzold , Nassir Navab , Mohammad Farid Azampour

Accurate physical modeling with 3D-printing techniques could lead to new approaches to study structure and dynamics of biological systems complementing computational methods. Computational biology has become an important part of research…

Other Computer Science · Computer Science 2015-07-14 Promita Chakraborty

Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current…

Graphics · Computer Science 2021-10-13 Jing Ma , Jin Wang , Jituo Li , Dongliang Zhang

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Most biological tissues grow by the synthesis of new material close to the tissue's interface, where spatial interactions can exert strong geometric influences on the local rate of growth. These geometric influences may be mechanistic, or…

Numerical Analysis · Mathematics 2020-05-28 Mohd Almie Alias , Pascal R Buenzli

Digital sculpting is a popular means to create 3D models but remains a challenging task for many users. This can be alleviated by recent advances in data-driven and procedural modeling, albeit bounded by the underlying data and procedures.…

Graphics · Computer Science 2017-03-31 Mengqi Peng , Jun Xing , Li-Yi Wei

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment…

Human-Computer Interaction · Computer Science 2024-08-13 Aditya Gunturu , Yi Wen , Nandi Zhang , Jarin Thundathil , Rubaiat Habib Kazi , Ryo Suzuki

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles,…

Graphics · Computer Science 2019-09-09 Fabrizio Corda , Jean-Marc Thiery , Marco Livesu , Enrico Puppo , Tamy Boubekeur , Riccardo Scateni

The use of machine learning to investigate grasp affordances has received extensive attention over the past several decades. The existing literature provides a robust basis to build upon, though a number of aspects may be improved. Results…

Robotics · Computer Science 2024-06-28 Michael Zechmair , Yannick Morel

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Soubhik Sanyal , Partha Ghosh , Jinlong Yang , Michael J. Black , Justus Thies , Timo Bolkart
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