Real-time Skeletonization for Sketch-based Modeling
Abstract
Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current approaches are far from real-time and lack the flexibility to control the skeleton complexity. In this paper, we present an efficient skeletonization method, which can be seamlessly integrated into the sketch-based modeling process in real-time. The method contains three steps: local sub-skeleton extraction; sub-skeleton connection; and global skeleton refinement. Firstly, the local skeleton is extracted from the processed polygon stroke and forms a subpart along with the sub-mesh. Then, local sub-skeletons are connected according to the intersecting relationships and the modeling sequence of subparts. Lastly, a global refinement method is proposed to give users coarse-to-fine control on the connected skeleton. We demonstrate the effectiveness of our method on a variety of examples created by both novices and professionals.
Cite
@article{arxiv.2110.05805,
title = {Real-time Skeletonization for Sketch-based Modeling},
author = {Jing Ma and Jin Wang and Jituo Li and Dongliang Zhang},
journal= {arXiv preprint arXiv:2110.05805},
year = {2021}
}
Comments
Shape Modeling International 2021