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Related papers: Interaction Design of Dwell Selection Toward Gaze-…

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In this position paper, we propose researching the combination of Augmented Reality (AR) and Artificial Intelligence (AI) to support conversations, inspired by the interfaces of dialogue systems commonly found in videogames. AR-capable…

Human-Computer Interaction · Computer Science 2025-03-10 Julián Méndez , Marc Satkowski

Dwelling is an essential task to be performed to select keys from an on-screen keyboard present in the eye typing interface. This selection task can be performed by fixing eye gaze on a key for a prolonged time. Spending sufficient amount…

Human-Computer Interaction · Computer Science 2016-01-26 Sayan Sarcar

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity simulations mimicking real world tasks. This study evaluates…

Human-Computer Interaction · Computer Science 2025-02-10 Francesco Vona , Julia Schorlemmer , Jessica Stemann , Sebastian Fischer , Jan-Niklas Voigt-Antons

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to…

Human-Computer Interaction · Computer Science 2025-10-09 Yichuan Zhang , Liangyuting Zhang , Xuning Hu , Yong Yue , Hai-Ning Liang

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…

Human-Computer Interaction · Computer Science 2024-05-24 Naveen Sendhilnathan , Ajoy S. Fernandes , Michael J. Proulx , Tanya R. Jonker

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's…

Robotics · Computer Science 2020-03-31 Greg Baker , Tom Bridgwater , Paul Bremner , Manuel Giuliani

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

Human-Computer Interaction · Computer Science 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

Gaze estimation methods estimate gaze from facial appearance with a single camera. However, due to the limited view of a single camera, the captured facial appearance cannot provide complete facial information and thus complicate the gaze…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Yihua Cheng , Feng Lu

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Tushar Nagarajan , Christoph Feichtenhofer , Kristen Grauman

Recent progress in robot autonomy and safety has significantly improved human-robot interactions, enabling robots to work alongside humans on various tasks. However, complex assembly tasks still present significant challenges due to…

Robotics · Computer Science 2025-07-28 Asad Ali Shahid , Angelo Moroncelli , Drazen Brscic , Takayuki Kanda , Loris Roveda

In this paper, we investigated how the choice of a Wizard-of-Oz (WoZ) interface affects communication with a robot from both the user's and the wizard's perspective. In a conversational setting, we used three WoZ interfaces with varying…

Human-Computer Interaction · Computer Science 2026-03-31 Ekaterina Torubarova , Jura Miniota , Andre Pereira

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Sophie Stellmach , Dennis Sasse , Craig A. Lindley

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

This abstract explores classroom Human-Robot Interaction (HRI) scenarios with an emphasis on the adaptation of human-inspired social gaze models in robot cognitive architecture to facilitate a more seamless social interaction. First, we…

Robotics · Computer Science 2024-02-06 Sahand Shaghaghi , Pourya Aliasghari , Bryan Tripp , Kerstin Dautenhahn , Chrystopher Nehaniv