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We study the problem of selection in the context of Bayesian persuasion. We are given multiple agents with hidden values (or quality scores), to whom resources must be allocated by a welfare-maximizing decision-maker. An intermediary with…

Computer Science and Game Theory · Computer Science 2025-11-18 Yannan Bai , Kamesh Munagala , Yiheng Shen , Davidson Zhu

We study the problem of allocating a set of indivisible goods among a set of agents in a fair and efficient manner. An allocation is said to be fair if it is envy-free up to one good (EF1), which means that each agent prefers its own bundle…

Computer Science and Game Theory · Computer Science 2018-05-14 Siddharth Barman , Sanath Kumar Krishnamurthy , Rohit Vaish

Reinforcement learning has been shown to be an effective strategy for automatically training policies for challenging control problems. Focusing on non-cooperative multi-agent systems, we propose a novel reinforcement learning framework for…

Computer Science and Game Theory · Computer Science 2022-06-08 Kishor Jothimurugan , Suguman Bansal , Osbert Bastani , Rajeev Alur

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

We study the power of item-pricing as a tool for approximately optimizing social welfare in a combinatorial market. We consider markets with $m$ indivisible items and $n$ buyers. The goal is to set prices to the items so that, when agents…

Computer Science and Game Theory · Computer Science 2015-11-10 Michal Feldman , Nick Gravin , Brendan Lucier

In load balancing problems there is a set of clients, each wishing to select a resource from a set of permissible ones, in order to execute a certain task. Each resource has a latency function, which depends on its workload, and a client's…

Computer Science and Game Theory · Computer Science 2021-05-06 Vittorio Bilò , Gianpiero Monaco , Luca Moscardelli , Cosimo Vinci

We study the fair allocation of indivisible items to $n$ agents to maximize the utilitarian social welfare, where the fairness criterion is envy-free up to one item and there are only two different utility functions shared by the agents. We…

Computer Science and Game Theory · Computer Science 2025-09-12 Jiaxuan Ma , Yong Chen , Guangting Chen , Mingyang Gong , Guohui Lin , An Zhang

Empirical Welfare Maximization (EWM) is a framework that can be used to select welfare program eligibility policies based on data. This paper extends EWM by allowing for uncertainty in estimating the budget needed to implement the selected…

Econometrics · Economics 2025-12-18 Liyang Sun

We consider the problem of locating a facility to serve a set of agents located along a line. The Nash welfare objective function, defined as the product of the agents' utilities, is known to provide a compromise between fairness and…

Computer Science and Game Theory · Computer Science 2023-10-09 Alexander Lam , Haris Aziz , Toby Walsh

We study the problem of allocating indivisible goods among agents with additive valuations. When randomization is allowed, it is possible to achieve compelling notions of fairness such as envy-freeness, which states that no agent should…

Computer Science and Game Theory · Computer Science 2020-05-29 Rupert Freeman , Nisarg Shah , Rohit Vaish

In standard fair division models, we assume that all agents are selfish. However, in many scenarios, division of resources has a direct impact on the whole group or even society. Therefore, we study fair allocations of indivisible items…

Computer Science and Game Theory · Computer Science 2025-11-13 Argyris Deligkas , Eduard Eiben , Tiger-Lily Goldsmith , Dušan Knop , Šimon Schierreich

We develop polynomial-time algorithms for the fair and efficient allocation of indivisible goods among $n$ agents that have subadditive valuations over the goods. We first consider the Nash social welfare as our objective and design a…

Computer Science and Game Theory · Computer Science 2020-07-07 Siddharth Barman , Umang Bhaskar , Anand Krishna , Ranjani G. Sundaram

We consider item allocation to individual agents who have additive valuations, in settings in which there are protected groups, and the allocation needs to give each protected group its "fair" share of the total welfare. Informally, within…

Computer Science and Game Theory · Computer Science 2022-04-15 Uriel Feige , Yehonatan Tahan

We introduce the problem of assigning resources to improve their utilization. The motivation comes from settings where agents have uncertainty about their own values for using a resource, and where it is in the interest of a group that…

Computer Science and Game Theory · Computer Science 2018-11-02 Hongyao Ma , Reshef Meir , David C. Parkes , James Zou

We use an algebraic viewpoint, namely a matrix framework to deal with the problem of resource allocation under uncertainty in the context of a qualitative approach. Our basic qualitative data are a plausibility relation over the resources,…

Artificial Intelligence · Computer Science 2018-05-18 Franklin Camacho , Gerardo Chacón , Ramón Pino Peréz

We study the problem of designing truthful and fair mechanisms when allocating a mixture of divisible and indivisible goods. We first show that there does not exist an EFM (envy-free for mixed goods) and truthful mechanism in general. This…

Computer Science and Game Theory · Computer Science 2023-05-17 Zihao Li , Shengxin Liu , Xinhang Lu , Biaoshuai Tao

We study incentive-compatible mechanisms that maximize the Nash Social Welfare. Since traditional incentive-compatible mechanisms cannot maximize the Nash Social Welfare even approximately, we propose changing the traditional model.…

Computer Science and Game Theory · Computer Science 2024-02-23 Shahar Dobzinski , Sigal Oren , Jan Vondrak

We give the first $O(1)$-approximation for the weighted Nash Social Welfare problem with additive valuations. The approximation ratio we obtain is $e^{1/e} + \epsilon \approx 1.445 + \epsilon$, which matches the best known approximation…

Computer Science and Game Theory · Computer Science 2025-08-20 Yuda Feng , Shi Li

The sequential allocation protocol is a simple and popular mechanism to allocate indivisible goods, in which the agents take turns to pick the items according to a predefined sequence. While this protocol is not strategy-proof, it has been…

Computer Science and Game Theory · Computer Science 2019-11-27 Michele Flammini , Hugo Gilbert

Suppose that a set of $m$ tasks are to be shared as equally as possible amongst a set of $n$ resources. A game-theoretic mechanism to find a suitable allocation is to associate each task with a ``selfish agent'', and require each agent to…

Computer Science and Game Theory · Computer Science 2007-05-23 Petra Berenbrink , Tom Friedetzky , Leslie Ann Goldberg , Paul Goldberg , Zengjian Hu , Russell Martin
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