English

Distributed Selfish Load Balancing

Computer Science and Game Theory 2007-05-23 v3 Optimization and Control

Abstract

Suppose that a set of mm tasks are to be shared as equally as possible amongst a set of nn resources. A game-theoretic mechanism to find a suitable allocation is to associate each task with a ``selfish agent'', and require each agent to select a resource, with the cost of a resource being the number of agents to select it. Agents would then be expected to migrate from overloaded to underloaded resources, until the allocation becomes balanced. Recent work has studied the question of how this can take place within a distributed setting in which agents migrate selfishly without any centralized control. In this paper we discuss a natural protocol for the agents which combines the following desirable features: It can be implemented in a strongly distributed setting, uses no central control, and has good convergence properties. For mnm\gg n, the system becomes approximately balanced (an ϵ\epsilon-Nash equilibrium) in expected time O(loglogm)O(\log\log m). We show using a martingale technique that the process converges to a perfectly balanced allocation in expected time O(loglogm+n4)O(\log\log m+n^4). We also give a lower bound of Ω(max{loglogm,n})\Omega(\max\{\log\log m,n\}) for the convergence time.

Keywords

Cite

@article{arxiv.cs/0506098,
  title  = {Distributed Selfish Load Balancing},
  author = {Petra Berenbrink and Tom Friedetzky and Leslie Ann Goldberg and Paul Goldberg and Zengjian Hu and Russell Martin},
  journal= {arXiv preprint arXiv:cs/0506098},
  year   = {2007}
}