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Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…

Human-Computer Interaction · Computer Science 2026-05-21 Faraz Faruqi , Demircan Tas , Arthur Caetano , Niccolò Meniconi , Oğuz Arslan , Misha Sra , Ruofei Du , Stefanie Mueller , Mustafa Doga Dogan

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Zishan Liu , Zecong Tang , RuoCheng Wu , Xinzhe Zheng , Jingyu Hu , Ka-Hei Hui , Haoran Xie , Bo Dai , Zhengzhe Liu

While text-to-video diffusion models have advanced significantly, creating coherent long-form content remains unreliable due to stochastic sampling artifacts. This necessitates generating multiple candidates, yet verifying them creates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Daewon Yoon , Hyeongseok Lee , Wonsik Shin , Sangyu Han , Nojun Kwak

We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need…

Artificial Intelligence · Computer Science 2023-11-30 Shaofei Cai , Bowei Zhang , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3D data. Due to the open-ended nature of the task, most…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Yuze He , Yushi Bai , Matthieu Lin , Wang Zhao , Yubin Hu , Jenny Sheng , Ran Yi , Juanzi Li , Yong-Jin Liu

Experimental evidence on worker responses to AI management remains mixed, partly due to limitations in experimental fidelity. We address these limitations with a customized workplace in the Minecraft platform, enabling high-resolution…

Computers and Society · Computer Science 2025-05-29 Mengchen Dong , Levin Brinkmann , Omar Sherif , Shihan Wang , Xinyu Zhang , Jean-François Bonnefon , Iyad Rahwan

3D generation is experiencing rapid advancements, while the development of 3D evaluation has not kept pace. How to keep automatic evaluation equitably aligned with human perception has become a well-recognized challenge. Recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Yuhan Zhang , Mengchen Zhang , Tong Wu , Tengfei Wang , Gordon Wetzstein , Dahua Lin , Ziwei Liu

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluate individuals' novelty in the latent space using a 3D…

Machine Learning · Computer Science 2022-09-08 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

Artificial Intelligence · Computer Science 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

Because high-quality data is like oxygen for AI systems, effectively eliciting information from crowdsourcing workers has become a first-order problem for developing high-performance machine learning algorithms. Two prevalent paradigms,…

Machine Learning · Computer Science 2024-02-22 Shengwei Xu , Yichi Zhang , Paul Resnick , Grant Schoenebeck

Online games with modifiable virtual environments (MVEs) have become highly popular over the past decade. Among them, Minecraft -- supporting hundreds of millions of users -- is the best-selling game of all time, and is increasingly offered…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-02 Jesse Donkervliet , Javier Ron , Junyan Li , Tiberiu Iancu , Cristina L. Abad , Alexandru Iosup

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Bumsoo Kim , Sanghyun Byun , Yonghoon Jung , Wonseop Shin , Sareer UI Amin , Sanghyun Seo

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

Machine Learning · Computer Science 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider…

Computer Vision and Pattern Recognition · Computer Science 2019-03-28 Thomas Unterthiner , Sjoerd van Steenkiste , Karol Kurach , Raphael Marinier , Marcin Michalski , Sylvain Gelly

Metaverse platforms are rapidly evolving to provide immersive spaces for user interaction and content creation. However, the generation of dynamic and interactive 3D objects remains challenging due to the need for advanced 3D modeling and…

Human-Computer Interaction · Computer Science 2025-05-01 Ryutaro Kurai , Takefumi Hiraki , Yuichi Hiroi , Yutaro Hirao , Monica Perusquía-Hernández , Hideaki Uchiyama , Kiyoshi Kiyokawa

This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial Intelligence (AI), and to convert them into game control…

Human-Computer Interaction · Computer Science 2018-10-03 Kazutaka Kurihara , Nobuhiro Doi