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Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

Many recent developments on generative models for natural images have relied on heuristically-motivated metrics that can be easily gamed by memorizing a small sample from the true distribution or training a model directly to improve the…

Machine Learning · Computer Science 2021-06-08 Ching-Yuan Bai , Hsuan-Tien Lin , Colin Raffel , Wendy Chih-wen Kan

Personalized image generation holds great promise in assisting humans in everyday work and life due to its impressive ability to creatively generate personalized content across various contexts. However, current evaluations either are…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuang Peng , Yuxin Cui , Haomiao Tang , Zekun Qi , Runpei Dong , Jing Bai , Chunrui Han , Zheng Ge , Xiangyu Zhang , Shu-Tao Xia

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

Artificial Intelligence · Computer Science 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

While generative video models have achieved remarkable visual fidelity, their capacity to internalize and reason over implicit world rules remains a critical yet under-explored frontier. To bridge this gap, we present RISE-Video, a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Mingxin Liu , Shuran Ma , Shibei Meng , Xiangyu Zhao , Zicheng Zhang , Shaofeng Zhang , Zhihang Zhong , Peixian Chen , Haoyu Cao , Xing Sun , Haodong Duan , Xue Yang

Game-theoretic MPC (or Receding Horizon Games) is an emerging control methodology for multi-agent systems that generates control actions by solving a dynamic game with coupling constraints in a receding-horizon fashion. This control…

Systems and Control · Electrical Eng. & Systems 2024-04-19 Sophie Hall , Dominic Liao-McPherson , Giuseppe Belgioioso , Florian Dörfler

The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed.…

Computation and Language · Computer Science 2024-07-08 Sudha Rao , Weijia Xu , Michael Xu , Jorge Leandro , Ken Lobb , Gabriel DesGarennes , Chris Brockett , Bill Dolan

Online competitive games have become increasingly popular. To ensure an exciting and competitive environment, these games routinely attempt to match players with similar skill levels. Matching players is often accomplished through a rating…

Information Retrieval · Computer Science 2020-08-18 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Large vision language models (VLMs) increasingly claim reasoning skills, yet current benchmarks evaluate them in single-turn or question answering settings. However, grounding is an interactive process in which people gradually develop…

Computation and Language · Computer Science 2025-09-05 Saki Imai , Mert İnan , Anthony Sicilia , Malihe Alikhani

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

Visual storytelling is an interdisciplinary field combining computer vision and natural language processing to generate cohesive narratives from sequences of images. This paper presents a novel approach that leverages recent advancements in…

Computation and Language · Computer Science 2025-06-11 Mohamed Gado , Towhid Taliee , Muhammad Memon , Dmitry Ignatov , Radu Timofte

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl
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