Related papers: Wordle is NP-hard
We revisit the complexity of deciding, given a {\it bimatrix game,} whether it has a {\it Nash equilibrium} with certain natural properties; such decision problems were early known to be ${\mathcal{NP}}$-hard~\cite{GZ89}. We show that…
Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the…
The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user…
A shuffle of two strings is formed by interleaving the characters into a new string, keeping the characters of each string in order. A string is a square if it is a shuffle of two identical strings. There is a known polynomial time dynamic…
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,\pi)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $\pi$ of $[n]$. The secret…
This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…
The Possible Winner (PW) problem, a fundamental algorithmic problem in computational social choice, concerns elections where voters express only partial preferences between candidates. Via a sequence of investigations, a complete…
This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…
We consider the dictionary learning problem, where the aim is to model the given data as a linear combination of a few columns of a matrix known as a dictionary, where the sparse weights forming the linear combination are known as…
The subword complexity of a word $w$ over a finite alphabet $\mathcal{A}$ is a function that assigns for each positive integer $n$, the number of distinct subwords of length $n$ in $w$. The subword complexity of a word is a good measure of…
We consider the problem of computing a shortest solid cover of an indeterminate string. An indeterminate string may contain non-solid symbols, each of which specifies a subset of the alphabet that could be present at the corresponding…
Multiword expressions (MWEs) represent lexemes that should be treated as single lexical units due to their idiosyncratic nature. Multiple NLP applications have been shown to benefit from MWE identification, however the research on lexical…
We study the following combinatorial problem. Given a set of $n$ y-monotone curves, which we call wires, a tangle determines the order of the wires on a number of horizontal layers such that any two consecutive layers differ only in swaps…
We revisit a classical crossword filling puzzle which already appeared in Garey\&Jonhson's book. We are given a grid with $n$ vertical and horizontal slots and a dictionary with $m$ words and are asked to place words from the dictionary in…
Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…
This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…
Strong solving of perfect-information games certifies optimal play from every reachable position, but the required state-space coverage is often prohibitive. Weak solving is far cheaper, yet it certifies correctness only at the initial…
Boggle logic puzzles are based on the popular word game Boggle, where you are given list of words, and your goal is to recreate a Boggle board. In this paper we give an overview of known results and then propose a number of problems related…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…