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This paper studies trace-based equivalences for systems combining nondeterministic and probabilistic choices. We show how trace semantics for such processes can be recovered by instantiating a coalgebraic construction known as the…

Logic in Computer Science · Computer Science 2023-06-22 Filippo Bonchi , Ana Sokolova , Valeria Vignudelli

Mean Field Games provide a powerful framework to analyze the dynamics of a large number of controlled objects in interaction. Though these models are much simpler than the underlying differential games they describe in some limit, their…

Physics and Society · Physics 2020-07-15 Thibault Bonnemain , Thierry Gobron , Denis Ullmo

We provide a generic algorithm for constructing formulae that distinguish behaviourally inequivalent states in systems of various transition types such as nondeterministic, probabilistic or weighted; genericity over the transition type is…

Logic in Computer Science · Computer Science 2021-09-29 Thorsten Wißmann , Stefan Milius , Lutz Schröder

We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

Accounts of semantic phenomena often involve extending types of meanings and revising composition rules at the same time. The concept of monads allows many such accounts -- for intensionality, variable binding, quantification and focus --…

Computation and Language · Computer Science 2007-05-23 Chung-chieh Shan

We look at intensionality from the perspective of computation. In particular, we review how game semantics has been used to characterize the sequential functional processes, leading to powerful and flexible methods for constructing fully…

Logic in Computer Science · Computer Science 2017-05-16 Samson Abramsky

A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by…

Optimization and Control · Mathematics 2023-01-09 Yuanhanqing Huang , Jianghai Hu

We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…

Logic in Computer Science · Computer Science 2020-09-16 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

Combining local exceptions and first class continuations leads to programs with complex control flow, as well as the possibility of expressing powerful constructs such as resumable exceptions. We describe and compare games models for a…

Logic in Computer Science · Computer Science 2013-09-06 James Laird

We consider simulation games played between Spoiler and Duplicator on two Buchi automata in which the choices made by Spoiler can be buffered by Duplicator in two different buffers before she executes them on her structure. Previous work on…

Formal Languages and Automata Theory · Computer Science 2016-08-03 Milka Hutagalung , Norbert Hundeshagen , Dietrich Kuske , Martin Lange , Etienne Lozes

We generalize gradient descent with momentum for optimization in differentiable games to have complex-valued momentum. We give theoretical motivation for our method by proving convergence on bilinear zero-sum games for simultaneous and…

Machine Learning · Computer Science 2021-06-03 Jonathan Lorraine , David Acuna , Paul Vicol , David Duvenaud

A well-engineered prompt can increase the performance of large language models; automatic prompt optimization techniques aim to increase performance without requiring human effort to tune the prompts. One leading class of prompt…

Computation and Language · Computer Science 2025-12-16 Daniel Melcer , Qi Chen , Wen-Hao Chiang , Shweta Garg , Pranav Garg , Christian Bock

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

We study monads resulting from the combination of nondeterministic and probabilistic behaviour with the possibility of termination, which is essential in program semantics. Our main contributions are presentation results for the monads,…

Logic in Computer Science · Computer Science 2021-04-22 Matteo Mio , Ralph Sarkis , Valeria Vignudelli

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

Populations and Evolution · Quantitative Biology 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If…

Formal Languages and Automata Theory · Computer Science 2012-06-29 Shibashis Guha , Shankara Narayanan Krishna

This work studies the representational mapping across multimodal data such that given a piece of the raw data in one modality the corresponding semantic description in terms of the raw data in another modality is immediately obtained. Such…

Computation and Language · Computer Science 2015-12-01 Zachary Seymour , Yingming Li , Zhongfei Zhang

We define a semantics for first-order logic with generalized quantifiers based on double teams. We also define and investigate a notion of a generalized atom. Such atoms can be used in order to define extensions of first-order logic with a…

Logic · Mathematics 2017-09-01 Antti Kuusisto

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

We establish a tight connection between two models of the $\lambda$-calculus, namely Milner's encoding into the $\pi$-calculus (precisely, the Internal $\pi$-calculus), and operational game semantics (OGS). We first investigate the…

Logic in Computer Science · Computer Science 2026-05-06 Guilhem Jaber , Davide Sangiorgi