Related papers: The $k$-Cap Process on Geometric Random Graphs
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Say that a graph G has property $\mathcal{K}$ if the size of its maximum matching is equal to the order of a minimal vertex cover. We study the following process. Set $N:= \binom{n}{2}$ and let $e_1, e_2, \dots e_{N}$ be a uniformly random…
We study the random graph obtained by random deletion of vertices or edges from a random graph with given vertex degrees. A simple trick of exploding vertices instead of deleting them, enables us to derive results from known results for…
We introduce and study a novel semi-random multigraph process, described as follows. The process starts with an empty graph on $n$ vertices. In every round of the process, one vertex $v$ of the graph is picked uniformly at random and…
One interesting question is how a graph develops from some constrained random graph process, which is a fundamental mechanism in the formation and evolution of dynamic networks. The problem here is referred to the random $K_k$-removal…
The k-core of a graph G is the maximal subgraph of G having minimum degree at least k. In 1996, Pittel, Spencer and Wormald found the threshold $\lambda_c$ for the emergence of a non-trivial k-core in the random graph $G(n,\lambda/n)$, and…
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
Artificial spike-based computation, inspired by models of computation in the central nervous system, may present significant performance advantages over traditional methods for specific types of large scale problems. This paper describes…
The generation of random graphs using edge swaps provides a reliable method to draw uniformly random samples of sets of graphs respecting some simple constraints, e.g. degree distributions. However, in general, it is not necessarily…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
We consider $k$-cop-win graphs in the binomial random graph $G(n,1/2).$ It is known that almost all cop-win graphs contain a universal vertex. We generalize this result and prove that for every $k \in N$, almost all $k$-cop-win graphs…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
We study competition on scale-free random graphs, where the degree distribution satisfies an asymptotic power-law with infinite variance. Our competition process is such that the two types attempt at occupying vertices incident to the…
In this paper, we study Maker-Breaker games on the random hypergraph $H_{n,s,p}$, obtained from the complete $s$-graph by keeping every edge independently with probability $p$. We determine the threshold probability for the property of…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
In this paper we consider a simple model of random graph process with {\it hard} copying as follows: At each time step $t$, with probability $0<\alpha\leq 1$ a new vertex $v_t$ is added and $m$ edges incident with $v_t$ are added in the…
Flip processes, introduced in [Garbe, Hladk\'y, \v{S}ileikis, Skerman: From flip processes to dynamical systems on graphons], are a class of random graph processes defined using a rule which is just a function…
An intuitive property of a random graph is that its subgraphs should also appear randomly distributed. We consider graphs whose subgraph densities exactly match their expected values. We call graphs with this property for all subgraphs with…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…