Related papers: The $k$-Cap Process on Geometric Random Graphs
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of $G$ are…
Let $H$ be a fixed undirected graph on $k$ vertices. The $H$-hitting set problem asks for deleting a minimum number of vertices from a given graph $G$ in such a way that the resulting graph has no copies of $H$ as a subgraph. This problem…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
We consider the (exact, minimum) $k$-cut problem: given a graph and an integer $k$, delete a minimum-weight set of edges so that the remaining graph has at least $k$ connected components. This problem is a natural generalization of the…
We prove that for $k+1\geq 3$ and $c>(k+1)/2$ w.h.p. the random graph on $n$ vertices, $cn$ edges and minimum degree $k+1$ contains a (near) perfect $k$-matching. As an immediate consequence we get that w.h.p. the $(k+1)$-core of $G_{n,p}$,…
Let $F$ be a strictly $k$-balanced $k$-uniform hypergraph with $e(F)\geq |F|-k+1$ and maximum co-degree at least two. The random greedy $F$-free process constructs a maximal $F$-free hypergraph as follows. Consider a random ordering of the…
Given a positive integer $k$, a $k$-dominating set in a graph $G$ is a set of vertices such that every vertex not in the set has at least $k$ neighbors in the set. A total $k$-dominating set, also known as a $k$-tuple total dominating set,…
We introduce Graph Neural Processes (GNP), inspired by the recent work in conditional and latent neural processes. A Graph Neural Process is defined as a Conditional Neural Process that operates on arbitrary graph data. It takes features of…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
The K-core of a graph is the maximal subgraph within which each vertex is connected to at least K other vertices. It is a fundamental network concept for understanding threshold cascading processes with a discontinuous percolation…
The degree of a vertex in a hypergraph is defined as the number of edges incident to it. In this paper we study the $k$-core, defined as the maximal induced subhypergraph of minimum degree $k$, of the random $r$-uniform hypergraph…
In this paper, we propose a method, based on graph signal processing, to optimize the choice of $k$ in $k$-nearest neighbor graphs ($k$NNGs). $k$NN is one of the most popular approaches and is widely used in machine learning and signal…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
We determine to within a constant factor the threshold for the property that two random k-uniform hypergraphs with edge probability p have an edge-disjoint packing into the same vertex set. More generally, we allow the hypergraphs to have…
We introduce a general class of algorithms and supply a number of general results useful for analysing these algorithms when applied to regular graphs of large girth. As a result, we can transfer a number of results proved for random…
The vertices of a $k$-token graph of a graph $G$ correspond to $k$ indistinguishable tokens placed on $k$ different vertices of $G$. Changing some conditions on both the nature of the tokens and the number of tokens allowed in each vertex…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
The $k$-core, defined as the largest subgraph of minimum degree $k$, of the random graph $G(n,p)$ has been studied extensively. In a landmark paper Pittel, Wormald and Spencer [JCTB 67 (1996) 111--151] determined the threshold $d_k$ for the…
Each vertex of an arbitrary simple graph on $n$ vertices chooses $k$ random incident edges. What is the expected number of edges in the original graph that connect different connected components of the sampled subgraph? We prove that the…