Related papers: PRTT: Precomputed Radiance Transfer Textures
Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…
We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…
Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…
Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often…
Self-supervised learning aims to learn image feature representations without the usage of manually annotated labels. It is often used as a precursor step to obtain useful initial network weights which contribute to faster convergence and…
High-dimensional Hilbert spaces possess large information encoding and transmission capabilities. Characterizing exactly the real potential of high-dimensional entangled systems is a cornerstone of tomography and quantum imaging. The…
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…
The recent advancements in 2D generation technology have sparked a widespread discussion on using 2D priors for 3D shape and texture content generation. However, these methods often overlook the subsequent user operations, such as texture…
Diffusion Transformers (DiTs) deliver state-of-the-art generative performance but their quadratic training cost with sequence length makes large-scale pretraining prohibitively expensive. Token dropping can reduce training cost, yet na\"ive…
The last decade has seen applications of Adaptive Mesh Refinement (AMR) methods for a wide range of problems from space physics to cosmology. With the advent of these methods, in which space is discretized into a mesh of many individual…
Pre-trained models learn general representations from large datsets which can be fine-turned for specific tasks to significantly reduce training time. Pre-trained models like generative pretrained transformers (GPT), bidirectional encoder…
As a result of several successful applications in computer vision and image processing, sparse representation (SR) has attracted significant attention in multi-sensor image fusion. Unlike the traditional multiscale transforms (MSTs) that…
Recently, convolutional neural networks (CNN) have obtained promising results in single-image SR for hyperspectral pansharpening. However, enhancing CNNs' representation ability with fewer parameters and a shorter prediction time is a…
Recent research has focused on designing neural samplers that amortize the process of sampling from unnormalized densities. However, despite significant advancements, they still fall short of the state-of-the-art MCMC approach, Parallel…
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with…
We introduce FabricDiffusion, a method for transferring fabric textures from a single clothing image to 3D garments of arbitrary shapes. Existing approaches typically synthesize textures on the garment surface through 2D-to-3D texture…
The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial applications due to unstable results, low-quality meshes, and a lack of…
Photorealistic style transfer is a technique which transfers colour from one reference domain to another domain by using deep learning and optimization techniques. Here, we present a technique which we use to transfer style and colour from…