Related papers: Mouse Sensitivity Effects in First-Person Targetin…
The current study investigated the gaze movements of FPS gamers in actual game environments. We developed a low-cost analysis tool using Python to identify gaze movements in real-world gaming environments. In Experiment 1, 11 middle-skilled…
Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…
Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize…
AI systems that model and interact with users can update their models over time to reflect new information and changes in the environment. Although these updates may improve the overall performance of the AI system, they may actually hurt…
This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…
In this paper, we present a systematic method of design for human-swarm interaction interfaces, combining theoretical insights with empirical evaluation. We first derived ten design principles from existing literature, applying them to key…
There is significant interest in developing evaluation metrics which accurately estimate the quality of generated text without the aid of a human-written reference text, which can be time consuming and expensive to collect or entirely…
Aligning machine learning systems with human expectations is mostly attempted by training with manually vetted human behavioral samples, typically explicit feedback. This is done on a population level since the context that is capturing the…
In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…
Devising metrics to assess translation quality has always been at the core of machine translation (MT) research. Traditional automatic reference-based metrics, such as BLEU, have shown correlations with human judgements of adequacy and…
Background: The speed and precision with which objects are moved by hand or hand-tool interaction under image guidance depend on a specific type of visual and spatial sensorimotor learning. Novices have to learn to optimally control what…
Machine learning models are often personalized with categorical attributes that are protected, sensitive, self-reported, or costly to acquire. In this work, we show models that are personalized with group attributes can reduce performance…
The novel research area of computational empathy is in its infancy and moving towards developing methods and standards. One major problem is the lack of agreement on the evaluation of empathy in artificial interactive systems. Even though…
There has been much discussion recently about how fairness should be measured or enforced in classification. Individual Fairness [Dwork, Hardt, Pitassi, Reingold, Zemel, 2012], which requires that similar individuals be treated similarly,…
Precision grasps with multi-fingered hands are important for precise placement and in-hand manipulation tasks. Searching precision grasps on the object represented by point cloud, is challenging due to the complex object shape,…
Personalized image generation via text prompts has great potential to improve daily life and professional work by facilitating the creation of customized visual content. The aim of image personalization is to create images based on a…
User authentication is essential to ensure secure access to computer systems, yet traditional methods face limitations in usability, cost, and security. Mouse dynamics authentication, based on the analysis of users' natural interaction…
Consider a target moving at a constant velocity on a unit-circumference circle, starting at an arbitrary location. To acquire the target, any region of the circle can be probed to obtain a noisy measurement of the target's presence, where…
Recent research has taken particular interest in observing the dynamics between altruistic and individual behavior. This is a commonly approached problem when reasoning about social dilemmas, which have a plethora of real world counterparts…
Fairness is an emerging and challenging topic in recommender systems. In recent years, various ways of evaluating and therefore improving fairness have emerged. In this study, we examine existing evaluation measures of fairness in…