English

Reward-Mediated Individual and Altruistic Behavior

Human-Computer Interaction 2020-04-01 v2

Abstract

Recent research has taken particular interest in observing the dynamics between altruistic and individual behavior. This is a commonly approached problem when reasoning about social dilemmas, which have a plethora of real world counterparts in the fields of education, health and economics. Weighing how incentives influence in-game behavior, our study examines individual and altruistic interactions, by analyzing the players' strategies and interaction motives when facing different reward attribution strategies. Consequently, a model for interaction motives is also proposed, with the premise that the motives for interactions can be defined as a continuous space, ranging from self-oriented (associated to self-improvement behaviors) to others-oriented (associated to extreme altruism behaviors) motives. To evaluate the promotion of individual and altruistic behavior, we leverage Message Across, an in-loco two-player videogame with adaptable reward attribution systems. We conducted several user tests (N = 66) to verify to what extent individual and altruistic reward attribution systems led players to vary their strategies and motives orientation. Our results indicate that players' strategies and self-reported orientation of interaction motives varied highly significantly upon the deployment of individual and altruistic reward systems, which leads us to believe on the suitability of applying an incentive-based strategy to moderate the emergence of individual and altruistic behavior in games.

Keywords

Cite

@article{arxiv.2003.09648,
  title  = {Reward-Mediated Individual and Altruistic Behavior},
  author = {Samuel Gomes and Tomás Alves and João Dias and Carlos Martinho},
  journal= {arXiv preprint arXiv:2003.09648},
  year   = {2020}
}

Comments

8 pages, 6 figures

R2 v1 2026-06-23T14:22:28.840Z