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With the emergence of large model-based agents, widely adopted transformer-based architectures inevitably produce excessively long token embeddings for transmission, which may result in high bandwidth overhead, increased power consumption…

Networking and Internet Architecture · Computer Science 2025-11-04 Junhe Zhang , Wanli Ni , Pengwei Wang , Dongyu Wang

Interactive multi-agent simulation algorithms are used to compute the trajectories and behaviors of different entities in virtual reality scenarios. However, current methods involve considerable parameter tweaking to generate plausible…

Graphics · Computer Science 2018-12-04 Jiaping Ren , Wei Xiang , Yangxi Xiao , Ruigang Yang , Dinesh Manocha , Xiaogang Jin

With the advances in sensors and computer networks an increased number of Mixed Reality (MR) applications require large amounts of information from the real world. Such information is collected through sensors (e.g. position and orientation…

Networking and Internet Architecture · Computer Science 2018-11-30 Felix G. Hamza-Lup , Charles Hughes , Jannick P. Rolland

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

Multimedia · Computer Science 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang

This paper describes a memory-efficient transformer model designed to drive a reduction in memory usage and execution time by substantial orders of magnitude without impairing the model's performance near that of the original model.…

Machine Learning · Computer Science 2025-01-03 Krisvarish V , Priyadarshini T , K P Abhishek Sri Saai , Vaidehi Vijayakumar

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

Tracking multiple objects in videos relies on modeling the spatial-temporal interactions of the objects. In this paper, we propose a solution named TransMOT, which leverages powerful graph transformers to efficiently model the spatial and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Peng Chu , Jiang Wang , Quanzeng You , Haibin Ling , Zicheng Liu

Our work proposes a comprehensive solution for predicting Metaverse network traffic, addressing the growing demand for intelligent resource management in eXtended Reality (XR) services. We first introduce a state-of-the-art testbed…

Artificial Intelligence · Computer Science 2024-11-20 Yoga Suhas Kuruba Manjunath , Mathew Szymanowski , Austin Wissborn , Mushu Li , Lian Zhao , Xiao-Ping Zhang

Network virtualization (NV) is a technology with broad application prospects. Virtual network embedding (VNE) is the core orientation of VN, which aims to provide more flexible underlying physical resource allocation for user function…

Networking and Internet Architecture · Computer Science 2022-02-07 Peiying Zhang , Chao Wang , Neeraj Kumar , Weishan Zhang , Lei Liu

In this paper, we study the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency…

Signal Processing · Electrical Eng. & Systems 2021-05-21 Chengjun Guo , Lingzhi Zhao , Ying Cui , Zhi Liu , Derrick Wing Kwan Ng

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

Deep neural networks have usually to be compressed and accelerated for their usage in low-power, e.g. mobile, devices. Recently, massively-parallel hardware accelerators were developed that offer high throughput and low latency at low power…

Machine Learning · Computer Science 2021-08-04 Thomas Pfeil

Handling skew is one of the major challenges in query processing. In distributed computational environments such as MapReduce, uneven distribution of the data to the servers is not desired. One of the dominant measures that we want to…

Databases · Computer Science 2015-04-14 Foto N. Afrati , Jeffrey D. Ullman , Angelos Vasilakopoulos

When designing 3D applications it is necessary to find a compromise between cost (e.g. money, time) and achievable realism of the virtual environment. Reusing existing assets has an impact on the uniqueness of the application and creating…

Human-Computer Interaction · Computer Science 2021-07-13 Alexander Schäfer , Gerd Reis , Didier Stricker

Recently, deep-learning-based approaches have been widely studied for deformable image registration task. However, most efforts directly map the composite image representation to spatial transformation through the convolutional neural…

Image and Video Processing · Electrical Eng. & Systems 2022-07-08 Jiashun Chen , Donghuan Lu , Yu Zhang , Dong Wei , Munan Ning , Xinyu Shi , Zhe Xu , Yefeng Zheng

In this work, an existing deep neural network approach for determining a robot's pose from visual information (RGB images) is modified, improving its localization performance without impacting its ease of training. Explicitly, the network's…

Robotics · Computer Science 2025-09-18 Isaac Ronald Ward

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control…

Information Theory · Computer Science 2017-08-04 Mingzhe Chen , Walid Saad , Changchuan Yin

Sensor-based human activity recognition is a key technology for many human-centered intelligent applications. However, this research is still in its infancy and faces many unresolved challenges. To address these, we propose a comprehensive…

Signal Processing · Electrical Eng. & Systems 2025-04-08 Hanyu Liu , Ying Yu , Hang Xiao , Siyao Li , Xuze Li , Jiarui Li , Haotian Tang

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner