Related papers: Constructible Graphs and Pursuit
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
This paper studies infinite graphs produced from a natural unfolding operation applied to finite graphs. Graphs produced via such operations are of finite degree and automatic over the unary alphabet (that is, they can be described by…
A new approach to find all the transitive orientations for a comparability graph (finite or infinite) is presented. This approach is based on the link between the notion of ``strong'' partitive set and the forcing theory (notions of…
We introduce the game of Cops and Eternal Robbers played on graphs, where there are infinitely many robbers that appear sequentially over distinct plays of the game. A positive integer $t$ is fixed, and the cops are required to capture the…
We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
We consider the well-studied cops and robbers game in the context of oriented graphs, which has received surprisingly little attention to date. We examine the relationship between the cop numbers of an oriented graph and its underlying…
The game of cops and robbers is a pursuit game on graphs where a set of agents, called the cops try to get to the same position of another agent, called the robber. Cops and robbers has been studies on several classes of graphs including…
Cops and Robbers is a well-studied pursuit-evasion game in which a set of cops seeks to catch a robber in a graph G, where cops and robber move along edges of G. The cop number of G is the minimum number of cops that is sufficient to catch…
We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…
We investigate structural implications arising from the condition that a given directed graph does not interpret, in the sense of primitive positive interpretation with parameters or orbits, every finite structure. Our results generalize…
Graphons are analytic objects representing limits of convergent sequences of graphs. Lov\'asz and Szegedy conjectured that every finitely forcible graphon, i.e. any graphon determined by finitely many graph densities, has a simple…
The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…
This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph $G$, the number of cops required to capture a…
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move…
We study pseudorandomness and pseudorandom generators from the perspective of logical definability. Building on results from ordinary derandomization and finite model theory, we show that it is possible to deterministically construct, in…
A directed acyclic graph $G=(V,E)$ is said to be $(e,d)$-depth robust if for every subset $S \subseteq V$ of $|S| \leq e$ nodes the graph $G-S$ still contains a directed path of length $d$. If the graph is $(e,d)$-depth-robust for any $e,d$…
In the game of Cops and Robber, a team of cops attempts to capture a robber on a graph $G$. Initially, all cops occupy some vertices in $G$ and the robber occupies another vertex. In each round, a cop can move to one of its neighbors or…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
An inaccessible, vertex transitive, locally finite graph is described. This graph is not quasi-isometric to a Cayley graph.