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This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Cross-platform account matching plays a significant role in social network analytics, and is beneficial for a wide range of applications. However, existing methods either heavily rely on high-quality user generated content (including user…

Social and Information Networks · Computer Science 2020-06-04 Hongxu Chen , Hongzhi Yin , Xiangguo Sun , Tong Chen , Bogdan Gabrys , Katarzyna Musial

The problem of ranking is a multi-billion dollar problem. In this paper we present an overview of several production quality ranking systems. We show that due to conflicting goals of employing the most effective machine learning models and…

Information Retrieval · Computer Science 2019-07-30 Murium Iqbal , Nishan Subedi , Kamelia Aryafar

Drug discovery is a time-consuming and expensive process, with traditional high-throughput and docking-based virtual screening hampered by low success rates and limited scalability. Recent advances in generative modelling, including…

Artificial Intelligence · Computer Science 2026-03-12 Junkai Ji , Zhangfan Yang , Dong Xu , Ruibin Bai , Jianqiang Li , Tingjun Hou , Zexuan Zhu

In distributed systems, knowledge of the network structure of the connections among the unitary components is often a requirement for an accurate prediction of the emerging collective dynamics. However, in many real-world situations, one…

Physics and Society · Physics 2025-03-21 Yin-Jie Ma , Zhi-Qiang Jiang , Fanshu Fang , Charo I. del Genio , Stefano Boccaletti

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

Machine Learning · Computer Science 2025-04-08 Mahsa Bazzaz , Seth Cooper

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Bayesian inference for undirected graphical models is mostly restricted to the class of decomposable graphs, as they enjoy a rich set of properties making them amenable to high-dimensional problems. While parameter inference is…

Methodology · Statistics 2024-01-02 Mohamad Elmasri

This survey gives an overview over different techniques used for pixel-level semantic segmentation. Metrics and datasets for the evaluation of segmentation algorithms and traditional approaches for segmentation such as unsupervised methods,…

Computer Vision and Pattern Recognition · Computer Science 2016-05-13 Martin Thoma

Topics play an important role in the global organisation of a conversation as what is currently discussed constrains the possible contributions of the participant. Understanding the way topics are organised in interaction would provide…

Computation and Language · Computer Science 2024-02-06 Amandine Decker , Maxime Amblard

The Learnable Tree Filter presents a remarkable approach to model structure-preserving relations for semantic segmentation. Nevertheless, the intrinsic geometric constraint forces it to focus on the regions with close spatial distance,…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Lin Song , Yanwei Li , Zhengkai Jiang , Zeming Li , Xiangyu Zhang , Hongbin Sun , Jian Sun , Nanning Zheng

Current scientific research witnesses various attempts at applying Large Language Models for scenario generation but is inclined only to comprehensive or dangerous scenarios. In this paper, we seek to build a three-stage framework that not…

Artificial Intelligence · Computer Science 2025-01-22 Yicheng Xiao , Yangyang Sun , Yicheng Lin

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models…

Computation and Language · Computer Science 2024-06-26 Chalamalasetti Kranti , Sherzod Hakimov , David Schlangen

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

Neural and Evolutionary Computing · Computer Science 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Algorithmic evaluation of procedurally generated content struggles to find metrics that align with human experience, particularly for composite artefacts. Automatic decomposition as a possible solution requires concepts that meet a range of…

Artificial Intelligence · Computer Science 2025-09-24 Victoire Hervé , Henrik Warpefelt , Christoph Salge

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

Computation and Language · Computer Science 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

Several interesting approaches have been reported in the literature on complex networks, random walks, and hierarchy of graphs. While many of these works perform random walks on stable, fixed networks, in the present work we address the…

Social and Information Networks · Computer Science 2024-03-12 Alexandre Benatti , Luciano da F. Costa

This paper proposes a novel algorithm for the problem of structural image segmentation through an interactive model-based approach. Interaction is expressed in the model creation, which is done according to user traces drawn over a given…

Computer Vision and Pattern Recognition · Computer Science 2008-05-16 Alexandre Noma , Ana B. V. Graciano , Luis Augusto Consularo , Roberto M. Cesar-Jr , Isabelle Bloch

Multi-layer graphs consist of several graphs (layers) over the same vertex set. They are motivated by real-world problems where entities (vertices) are associated via multiple types of relationships (edges in different layers). We chart the…

Computational Complexity · Computer Science 2019-10-23 Robert Bredereck , Christian Komusiewicz , Stefan Kratsch , Hendrik Molter , Rolf Niedermeier , Manuel Sorge
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