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In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Sampling from combinatorial families can be difficult. However, complicated families can often be embedded within larger, simpler ones, for which easy sampling algorithms are known. We take advantage of such a relationship to describe a…

Data Structures and Algorithms · Computer Science 2013-09-02 James Y. Zhao

Real artificial intelligence always has been focused on by many machine learning researchers, especially in the area of deep learning. However deep neural network is hard to be understood and explained, and sometimes, even metaphysics. The…

Machine Learning · Computer Science 2019-10-22 Jinwei Zhao , Qizhou Wang , Fuqiang Zhang , Wanli Qiu , Yufei Wang , Yu Liu , Guo Xie , Weigang Ma , Bin Wang , Xinhong Hei

We consider the problem of uniformly generating a spanning tree, of a connected undirected graph. This process is useful to compute statistics, namely for phylogenetic trees. We describe a Markov chain for producing these trees. For cycle…

Data Structures and Algorithms · Computer Science 2020-07-08 Luís M. S. Russo , Andreia Sofia Teixeira , Alexandre P Francisco

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Understanding the context of complex and cluttered scenes is a challenging problem for semantic segmentation. However, it is difficult to model the context without prior and additional supervision because the scene's factors, such as the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Hiroaki Aizawa , Yukihiro Domae , Kunihito Kato

Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG…

Artificial Intelligence · Computer Science 2026-03-13 Jonathan Leung , Yongjie Wang , Zhiqi Shen

We propose a Markov chain simulation method to generate simple connected random graphs with a specified degree sequence and level of clustering. The networks generated by our algorithm are random in all other respects and can thus serve as…

Discrete Mathematics · Computer Science 2010-02-09 Shweta Bansal , Shashank Khandelwal , Lauren Ancel Meyers

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

Computer Science and Game Theory · Computer Science 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

Graphs, and sequences of growing graphs, can be used to specify the architecture of mathematical models in many fields including machine learning and computational science. Here we define structured graph "lineages" (ordered by level…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Eric Mjolsness , Cory B. Scott

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of…

Artificial Intelligence · Computer Science 2024-06-14 Shiying Hu , Zengrong Huang , Chengpeng Hu , Jialin Liu

Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…

Computer Science and Game Theory · Computer Science 2023-12-20 Yixuan Even Xu , Chun Kai Ling , Fei Fang

Due to the increasing complexity and interconnectedness of different components in modern automotive software systems there is a great number of interactions between these system components and their environment. These interactions result…

Applications · Statistics 2025-03-11 Bojan Lukić , Thorben Knust , Andreas Rausch

This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the architectural layout of the level as its walls and floor…

Artificial Intelligence · Computer Science 2019-06-12 Michael Cerny Green , Ahmed Khalifa , Athoug Alsoughayer , Divyesh Surana , Antonios Liapis , Julian Togelius

Identifying drawbacks or insufficiencies in terms of safety is important also in early development stages of safety critical systems. In industry, development artefacts such as components or units, are often reused from existing artefacts…

Software Engineering · Computer Science 2021-06-03 Kai Hoefig , Marc Zeller , Reiner Heilmann

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of…

Human-Computer Interaction · Computer Science 2026-05-05 Yunge Wen , Chenliang Huang , Hangyu Zhou , Zhuo Zeng , Chun Ming Louis Po , Julian Togelius , Timothy Merino , Sam Earle

Here we introduce a model in which individuals differ in the rate at which they seek new interactions with others, making rational decisions modeled as general symmetric two-player games. Once a link between two individuals has formed, the…

Populations and Evolution · Quantitative Biology 2007-05-23 Jorge M. Pacheco , Arne Traulsen , Martin A. Nowak

Assembly planning is a difficult problem for companies. Many disciplines such as design, planning, scheduling, and manufacturing execution need to be carefully engineered and coordinated to create successful product assembly plans. Recent…

Robotics · Computer Science 2020-05-13 Jade Master , Evan Patterson , Shahin Yousfi , Arquimedes Canedo

In this thesis a comprehensive verification framework is proposed to contend with some important issues in composability verification and a verification process is suggested to verify composability of different kinds of systems models, such…

Software Engineering · Computer Science 2023-01-10 Imran Mahmood

Convolutional neural networks with many layers have recently been shown to achieve excellent results on many high-level tasks such as image classification, object detection and more recently also semantic segmentation. Particularly for…

Computer Vision and Pattern Recognition · Computer Science 2015-03-10 Alexander G. Schwing , Raquel Urtasun