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A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

Artificial Intelligence · Computer Science 2019-01-03 Dmitry Maximov

Machine learning (ML) is successful in achieving human-level performance in various fields. However, it lacks the ability to explain an outcome due to its black-box nature. While existing explainable ML is promising, almost all of these…

Machine Learning · Computer Science 2021-03-23 Zhixin Pan , Prabhat Mishra

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game…

Computers and Society · Computer Science 2017-07-05 Sergio Alloza , Flavio Escribano , Sergi Delgado , Ciprian Corneanu , Sergio Escalera

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

While natural-language explanations from large language models (LLMs) are widely adopted to improve transparency and trust, their impact on objective human-AI team performance remains poorly understood. We identify a Persuasion Paradox:…

Human-Computer Interaction · Computer Science 2026-04-07 Ruth Cohen , Lu Feng , Ayala Bloch , Sarit Kraus

This study introduces an explainable AI (XAI) framework for the detection of dyslexia through handwriting analysis, achieving an impressive test precision of 99.65%. The framework integrates transfer learning and transformer-based models,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Mahmoud Robaa , Mazen Balat , Rewaa Awaad , Esraa Omar , Salah A. Aly

We propose and implement an interpretable machine learning classification model for Explainable AI (XAI) based on expressive Boolean formulas. Potential applications include credit scoring and diagnosis of medical conditions. The Boolean…

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…

Artificial Intelligence · Computer Science 2025-08-08 Yingjie Zhou , Jiezhang Cao , Farong Wen , Li Xu , Yanwei Jiang , Jun Jia , Ronghui Li , Xiaohong Liu , Yu Zhou , Xiongkuo Min , Jie Guo , Zicheng Zhang , Guangtao Zhai

Parameter learning is a crucial task in the field of Statistical Relational Artificial Intelligence: given a probabilistic logic program and a set of observations in the form of interpretations, the goal is to learn the probabilities of the…

Artificial Intelligence · Computer Science 2025-01-22 Damiano Azzolini , Elisabetta Gentili , Fabrizio Riguzzi

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…

Machine Learning · Computer Science 2022-11-10 Mathieu Tuli , Andrew C. Li , Pashootan Vaezipoor , Toryn Q. Klassen , Scott Sanner , Sheila A. McIlraith

There has been a significant surge of interest recently around the concept of explainable artificial intelligence (XAI), where the goal is to produce an interpretation for a decision made by a machine learning algorithm. Of particular…

Machine Learning · Computer Science 2019-10-31 Zhong Qiu Lin , Mohammad Javad Shafiee , Stanislav Bochkarev , Michael St. Jules , Xiao Yu Wang , Alexander Wong

We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…

Computer Science and Game Theory · Computer Science 2015-09-18 Martin Gairing , Rahul Savani

Text-based games (TBGs) have emerged as an important collection of NLP tasks, requiring reinforcement learning (RL) agents to combine natural language understanding with reasoning. A key challenge for agents attempting to solve such tasks…

Computation and Language · Computer Science 2024-03-19 Kinjal Basu , Keerthiram Murugesan , Subhajit Chaudhury , Murray Campbell , Kartik Talamadupula , Tim Klinger

The trade-off between expressiveness and interpretability remains a core challenge when building human-centric predictive models for classification and decision-making. While symbolic rules offer interpretability, they often lack…

Artificial Intelligence · Computer Science 2024-06-26 Ruochen Wang , Si Si , Felix Yu , Dorothea Wiesmann , Cho-Jui Hsieh , Inderjit Dhillon

In this thesis, I evaluate the performance of Large Language Models (LLMs) on the Law School Admissions Test (LSAT), specifically the Logic Games section of the test. I focus on this section because it presents a complex logical reasoning…

Computation and Language · Computer Science 2024-10-01 Saumya Malik

Efficient and interpretable spatial analysis is crucial in many fields such as geology, sports, and climate science. Tensor latent factor models can describe higher-order correlations for spatial data. However, they are computationally…

Machine Learning · Computer Science 2020-08-18 Jung Yeon Park , Kenneth Theo Carr , Stephan Zheng , Yisong Yue , Rose Yu

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks
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