English

Lost in the Logic: An Evaluation of Large Language Models' Reasoning Capabilities on LSAT Logic Games

Computation and Language 2024-10-01 v1 Artificial Intelligence

Abstract

In this thesis, I evaluate the performance of Large Language Models (LLMs) on the Law School Admissions Test (LSAT), specifically the Logic Games section of the test. I focus on this section because it presents a complex logical reasoning task and thus is a valuable source of data for evaluating how modern, increasingly capable LLMs can handle hard logical reasoning tasks. I construct a dataset of LSAT logic games and their associated metadata, and extensively evaluate LLMs' performance in a Chain-of-Thought prompting setting. Given the weak performance in this setting, I explore other prompting frameworks on a smaller subset of the dataset, adapting ideas from Reflexion to this task. This results in a substantially improved accuracy of 70 percent for GPT-4 and 46 percent for GPT-3.5 on this data subset, highlighting the capacity of LLMs to revise their logical errors, despite initially weak performance. Finally, I analyze the types of logic games that models perform better or worse on, as well as the types of logical errors I observe from human annotation, providing detailed insights on the logical reasoning capabilities of LLMs.

Keywords

Cite

@article{arxiv.2409.19012,
  title  = {Lost in the Logic: An Evaluation of Large Language Models' Reasoning Capabilities on LSAT Logic Games},
  author = {Saumya Malik},
  journal= {arXiv preprint arXiv:2409.19012},
  year   = {2024}
}

Comments

Bachelor's thesis. Dataset available on huggingface: https://huggingface.co/datasets/saumyamalik/lsat_logic_games-analytical_reasoning