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Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right…

Combinatorics · Mathematics 2012-01-06 Urban Larsson

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2020-04-29 Pierre Marcus , Ilkka Törmä

We show, under weaker assumptions than in the previous literature, that a perpetual optimal stopping game always has a value. We also show that there exists an optimal stopping time for the seller, but not necessarily for the buyer.…

Probability · Mathematics 2016-08-16 Erik Ekström , Stephane Villeneuve

Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…

Computer Science and Game Theory · Computer Science 2014-01-17 Lirong Xia , Vincent Conitzer

An improved exponential time algorithm for Energy Games and Mean Payoff Games has been recently proposed in ICALP 19. The new algorithm prevents some of the repetitive operations performed by the classic value iteration algorithm of Brim et…

Data Structures and Algorithms · Computer Science 2023-10-09 Peter Austin , Daniele Dell'Erba

In this paper, we exploit the so-called value function reformulation of the bilevel optimization problem to develop duality results for the problem. Our approach builds on Fenchel-Lagrange-type duality to establish suitable results for the…

Optimization and Control · Mathematics 2022-05-24 Houria En-Naciri , Lahoussine Lafhim , Alain Zemkoho

In this paper, the known deterministic linear-quadratic Stackelberg game is revisited, whose open-loop Stackelberg solution actually possesses the nature of time inconsistency. To handle this time inconsistency, {a two-tier game framework…

Optimization and Control · Mathematics 2022-03-09 Yuan-Hua Ni , Liping Liu , Xinzhen Zhang

Probabilistic timed automata (PTAs) are timed automata (TAs) extended with discrete probability distributions.They serve as a mathematical model for a wide range of applications that involve both stochastic and timed behaviours. In this…

Formal Languages and Automata Theory · Computer Science 2018-06-14 Hongfei Fu , Yi Li , Jianlin Li , Lijun Zhang

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

Optimization problems with discrete decisions are nonconvex and thus lack strong duality, which limits the usefulness of tools such as shadow prices and the KKT conditions. It was shown in Burer(2009) that mixed-binary quadratic programs…

Optimization and Control · Mathematics 2021-01-27 Cheng Guo , Merve Bodur , Joshua A. Taylor

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…

Logic · Mathematics 2009-09-25 Marion Scheepers

We extend the study of the complexity of finding an $\eps$-approximate Nash equilibrium in congestion games from the case of positive delay functions to delays of arbitrary sign. We first prove that in symmetric games with $\alpha$-bounded…

Computer Science and Game Theory · Computer Science 2011-02-08 Frederic Magniez , Michel de Rougemont , Miklos Santha , Xavier Zeitoun

We show that the determinization problem for min-plus (tropical) weighted automata is decidable, thus resolving this long-standing open problem. In doing so, we develop a new toolbox for analyzing and reasoning about the run-structure of…

Formal Languages and Automata Theory · Computer Science 2025-04-01 Shaull Almagor , Guy Arbel , Sarai Sheinvald

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…

Formal Languages and Automata Theory · Computer Science 2023-07-24 Sven Schewe , Qiyi Tang

The paper studies some important properties of the asynchronous (=timed) automata: the delay-insensitivity, the hazard-freedom, the semi-modularity and the technical condition of good running. Time is discrete.

Logic in Computer Science · Computer Science 2007-05-23 Serban E. Vlad

This contribution presents two exponential stability criteria for linear systems with multiple pointwise and distributed delays. These results (necessary and sufficient conditions) are given in terms of the delay Lyapunov matrix and the…

Dynamical Systems · Mathematics 2022-09-15 Alejandro Castaño , Carlos Cuvas , Alexey Egorov , Sabine Mondié

We show that it is NP-Complete to decide whether a bimatrix game is degenerate and it is Co-NP-Complete to decide whether a bimatrix game is nondegenerate.

Computer Science and Game Theory · Computer Science 2009-05-20 Ye Du