Related papers: Double Choco is NP-complete
We consider the number of domino tilings of an odd-by-odd rectangle that leave one hole. This problem is equivalent to the number of near-perfect matchings of the odd-by-odd rectangular grid. For any particular position of the vacancy on…
One of the questions in Rigidity Theory is whether a realization of the vertices of a graph in the plane is flexible, namely, if it allows a continuous deformation preserving the edge lengths. A flexible realization of a connected graph in…
In a graph, a matching cut is an edge cut that is a matching. Matching Cut is the problem of deciding whether or not a given graph has a matching cut, which is known to be NP-complete even when restricted to bipartite graphs. It has been…
Chocolate bar games are variants of the game of Nim in which the goal is to leave your opponent with the single bitter part of the chocolate bar. The rectangular chocolate bar game is a thinly disguised form of classical multi-heap Nim. In…
Many efficient algorithms have been designed to recover Nash equilibria of various classes of finite games. Special classes of continuous games with infinite strategy spaces, such as polynomial games, can be solved by semidefinite…
Consider the plane as a checkerboard, with each unit square colored black or white in an arbitrary manner. In a previous paper we showed that for any such coloring there are straight line segments, of arbitrarily large length, such that the…
In this paper we study a single player game consisting of $n$ black checkers and $m$ white checkers, called shifting the checkers. We have proved that the minimum number of steps needed to play the game for general $n$ and $m$ is $nm + n +…
In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…
The notion of graph covers (also referred to as locally bijective homomorphisms) plays an important role in topological graph theory and has found its computer science applications in models of local computation. For a fixed target graph…
Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…
Li, Nikiforov and Schelp conjectured that a 2-edge coloured graph G with order n and minimal degree strictly greater than 3n/4 contains a monochromatic cycle of length l, for all l at least four and at most n/2. We prove this conjecture for…
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
We investigate the computational complexity of the following problem. We are given a graph in which each vertex has an initial and a target color. Each pair of adjacent vertices can swap their current colors. Our goal is to perform the…
We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…
We introduce the idea that the P vs NP problem can have a finer structure. Given the NP complete problem of interest, the configurations space of the problem can be divided in (at least) two regions. In one region, polynomial algorithms to…
Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…
In the vertex colouring game on a graph $G$, Maker and Breaker alternately colour vertices of $G$ from a palette of $k$ colours, with no two adjacent vertices allowed the same colour. Maker seeks to colour the whole graph while Breaker…
The sudoku puzzles have a long history, with variations going back more than a hundred years, but its current and perhaps surprising world-wide prominence goes back to certain initiatives and then puzzle-generating computer programmes from…
We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a block on their turn, they lose. We explore the play of…
We introduce a two-player game in which one and his/her opponent attempt to pack as many ``prisoners'' as possible on the squares of an n-by-n checkerboard; each prisoner has to be ``protected'' by at least as many guards as the number of…