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In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic…

Loopable music generation systems enable diverse applications, but they often lack controllability and customization capabilities. We argue that enhancing controllability can enrich these models, with emotional expression being a crucial…

Sound · Computer Science 2024-01-26 Wenqian Cui , Pedro Sarmento , Mathieu Barthet

As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving…

Robotics · Computer Science 2024-07-04 Yihan Hu , Siqi Chai , Zhening Yang , Jingyu Qian , Kun Li , Wenxin Shao , Haichao Zhang , Wei Xu , Qiang Liu

Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods…

Multimedia · Computer Science 2025-07-21 Congyi Fan , Jian Guan , Xuanjia Zhao , Dongli Xu , Youtian Lin , Tong Ye , Pengming Feng , Haiwei Pan

We present CardiacGen, a Deep Learning framework for generating synthetic but physiologically plausible cardiac signals like ECG. Based on the physiology of cardiovascular system function, we propose a modular hierarchical generative model…

Machine Learning · Computer Science 2022-11-16 Tushar Agarwal , Emre Ertin

Dynamic Chart Generation (DCG) involves producing code-rendered animated visualizations as charts. While recent advances in multi-modal large language models (MLLMs) have significantly improved their capability on static chart generation…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Bozheng Li , Miao Yang , Zhenhan Chen , Jiawang Cao , Mushui Liu , Yi Lu , Yongliang Wu , Bin Zhang , Yangguang Ji , Licheng Tang , Jay Wu , Wenbo Zhu

We introduce a new class of generative models for music called live music models that produce a continuous stream of music in real-time with synchronized user control. We release Magenta RealTime, an open-weights live music model that can…

The integration of generative AI models, particularly large language models (LLMs), into real-time multi-model AI applications such as video conferencing and gaming is giving rise to a new class of workloads: real-time generative AI…

Machine Learning · Computer Science 2025-07-22 Rachid Karami , Rajeev Patwari , Hyoukjun Kwon , Ashish Sirasao

Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs,…

Machine Learning · Computer Science 2017-06-22 Chris Donahue , Zachary C. Lipton , Julian McAuley

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wanjiang Weng , Xiaofeng Tan , Junbo Wang , Guo-Sen Xie , Pan Zhou , Hongsong Wang

Rap generation, which aims to produce lyrics and corresponding singing beats, needs to model both rhymes and rhythms. Previous works for rap generation focused on rhyming lyrics but ignored rhythmic beats, which are important for rap…

Sound · Computer Science 2021-07-06 Lanqing Xue , Kaitao Song , Duocai Wu , Xu Tan , Nevin L. Zhang , Tao Qin , Wei-Qiang Zhang , Tie-Yan Liu

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Wenqiang Sun , Fangyun Wei , Jinjing Zhao , Xi Chen , Zilong Chen , Hongyang Zhang , Jun Zhang , Yan Lu

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

Neural and Evolutionary Computing · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…

Sound · Computer Science 2020-11-30 Nao Tokui

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends. In the arena game mode, before each match, a…

Artificial Intelligence · Computer Science 2020-05-14 Jakub Kowalski , Radosław Miernik

Video generation is rapidly evolving towards unified audio-video generation. In this paper, we present ALIVE, a generation model that adapts a pretrained Text-to-Video (T2V) model to Sora-style audio-video generation and animation. In…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Ying Guo , Qijun Gan , Yifu Zhang , Jinlai Liu , Yifei Hu , Pan Xie , Dongjun Qian , Yu Zhang , Ruiqi Li , Yuqi Zhang , Ruibiao Lu , Xiaofeng Mei , Bo Han , Xiang Yin , Bingyue Peng , Zehuan Yuan

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on…

Machine Learning · Computer Science 2024-01-23 Lirui Wang , Yiyang Ling , Zhecheng Yuan , Mohit Shridhar , Chen Bao , Yuzhe Qin , Bailin Wang , Huazhe Xu , Xiaolong Wang