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World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Naser Kazemi , Nedko Savov , Danda Paudel , Luc Van Gool

We introduce a system that allows users of Ableton Live to create MIDI-clips by naming them with musical descriptions. Users can compose by typing the desired musical content directly in Ableton's clip view, which is then inserted by our…

Sound · Computer Science 2023-12-07 Sven Hollowell , Tashi Namgyal , Paul Marshall

Taking a photo outside, can we predict the immediate future, e.g., how would the cloud move in the sky? We address this problem by presenting a generative adversarial network (GAN) based two-stage approach to generating realistic time-lapse…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Wei Xiong , Wenhan Luo , Lin Ma , Wei Liu , Jiebo Luo

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Creating a good drum track to imitate a skilled performer in digital audio workstations (DAWs) can be a time-consuming process, especially for those unfamiliar with drums. In this work, we introduce PocketVAE, a groove generation system…

Sound · Computer Science 2021-07-13 Kyungyun Lee , Wonil Kim , Juhan Nam

Although recent end-to-end video generation models demonstrate impressive performance in visually oriented content creation, they remain limited in scenarios that require strict logical rigor and precise knowledge representation, such as…

Artificial Intelligence · Computer Science 2026-02-13 Lingyong Yan , Jiulong Wu , Dong Xie , Weixian Shi , Deguo Xia , Jizhou Huang

With the growing popularity of generative AI for images, video, and music, we witnessed models rapidly improve in quality and performance. However, not much attention is paid towards enabling AI's ability to "be creative". In this study, we…

Multiagent Systems · Computer Science 2025-09-10 Naomi Imasato , Kazuki Miyazawa , Takayuki Nagai , Takato Horii

Agentic LLM frameworks that rely on prompted orchestration, where the model itself determines workflow transitions, often suffer from hallucinated routing, infinite loops, and non-reproducible execution. We introduce GraphBit, an…

Artificial Intelligence · Computer Science 2026-05-15 Yeahia Sarker , Md Rahmat Ullah , Musa Molla , Shafiq Joty

Training agents that can coordinate zero-shot with humans is a key mission in multi-agent reinforcement learning (MARL). Current algorithms focus on training simulated human partner policies which are then used to train a Cooperator agent.…

Machine Learning · Computer Science 2024-11-22 Yancheng Liang , Daphne Chen , Abhishek Gupta , Simon S. Du , Natasha Jaques

This work introduces the M6(GPT)3 composer system, capable of generating complete, multi-minute musical compositions with complex structures in any time signature, in the MIDI domain from input descriptions in natural language. The system…

Sound · Computer Science 2025-09-30 Jakub Poćwiardowski , Mateusz Modrzejewski , Marek S. Tatara

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of…

Smart systems are characterised by their ability to analyse measured data in live and to react to changes according to expert rules. Therefore, such systems exploit appropriate data models together with actions, triggered by domain-related…

Software Engineering · Computer Science 2017-04-28 Ludovic Mouline , Thomas Hartmann , François Fouquet , Yves Le Traon , Johann Bourcier , Olivier Barais

We introduce GenLARP, a virtual reality (VR) system that transforms personalized stories into immersive live action role-playing (LARP) experiences. GenLARP enables users to act as both creators and players, allowing them to design…

Human-Computer Interaction · Computer Science 2025-10-17 Yichen Yu , Yifan Jiang , Mandy Lui , Qiao Jin

Event-driven genetic programming representations have been shown to outperform traditional imperative representations on interaction-intensive problems. The event-driven approach organizes genome content into modules that are triggered in…

Neural and Evolutionary Computing · Computer Science 2021-08-03 Matthew Andres Moreno , Santiago Rodriguez Papa , Alexander Lalejini , Charles Ofria

To generate dance that temporally and aesthetically matches the music is a challenging problem, as the following factors need to be considered. First, the aesthetic styles and messages conveyed by the motion and music should be consistent.…

Multimedia · Computer Science 2022-07-18 Ho Yin Au , Jie Chen , Junkun Jiang , Yike Guo

Accurately interpreting cardiac auscultation signals plays a crucial role in diagnosing and managing cardiovascular diseases. However, the paucity of labelled data inhibits classification models' training. Researchers have turned to…

Sound · Computer Science 2025-06-18 Leigh Abbott , Milan Marocchi , Matthew Fynn , Yue Rong , Sven Nordholm

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Changan Chen , Puyuan Peng , Ami Baid , Zihui Xue , Wei-Ning Hsu , David Harwath , Kristen Grauman

Mobile app usage behavior reveals human patterns and is crucial for stakeholders, but data collection is costly and raises privacy issues. Data synthesis can address this by generating artificial datasets that mirror real-world data. In…

Human-Computer Interaction · Computer Science 2024-12-11 Zihan Huang , Tong Li , Yong Li

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

Machine Learning · Computer Science 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

Simulating limit order books (LOBs) has important applications across forecasting and backtesting for financial market data. However, deep generative models struggle in this context due to the high noise and complexity of the data. Previous…

Trading and Market Microstructure · Quantitative Finance 2025-09-08 Alfred Backhouse , Kang Li , Jakob Foerster , Anisoara Calinescu , Stefan Zohren
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