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This paper presents a deep reinforcement learning algorithm for online accompaniment generation, with potential for real-time interactive human-machine duet improvisation. Different from offline music generation and harmonization, online…

Machine Learning · Computer Science 2020-02-11 Nan Jiang , Sheng Jin , Zhiyao Duan , Changshui Zhang

The banking sector faces challenges in using deep learning due to data sensitivity and regulatory constraints, but generative AI may offer a solution. Thus, this study identifies effective algorithms for generating synthetic financial…

Machine Learning · Computer Science 2024-12-20 Fabian Sven Karst , Sook-Yee Chong , Abigail A. Antenor , Enyu Lin , Mahei Manhai Li , Jan Marco Leimeister

The generation of synthetic data is receiving increasing attention from the scientific community, thanks to its ability to solve problems like data scarcity and privacy, and is starting to find applications in air transport. We here tackle…

Machine Learning · Computer Science 2026-01-09 Pau Esteve , Massimiliano Zanin

This work introduces a new music generation system, called AffectMachine-Classical, that is capable of generating affective Classic music in real-time. AffectMachine was designed to be incorporated into biofeedback systems (such as…

Sound · Computer Science 2023-04-12 Kat R. Agres , Adyasha Dash , Phoebe Chua

The EMelodyGen system focuses on emotional melody generation in ABC notation controlled by the musical feature template. Owing to the scarcity of well-structured and emotionally labeled sheet music, we designed a template for controlling…

Information Retrieval · Computer Science 2025-05-20 Monan Zhou , Xiaobing Li , Feng Yu , Wei Li

Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Fanyi Wang , Peng Liu , Haotian Hu , Dan Meng , Jingwen Su , Jinjin Xu , Yanhao Zhang , Xiaoming Ren , Zhiwang Zhang

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…

Sound · Computer Science 2025-06-04 Mingyang Huang , Peng Zhang , Bang Zhang

Regular expression is important for many natural language processing tasks especially when used to deal with unstructured and semi-structured data. This work focuses on automatically generating regular expressions and proposes a novel…

Neural and Evolutionary Computing · Computer Science 2020-06-25 Desheng Wang , Jiawei Liu , Xiang Qi , Baolin Sun , Peng Zhang

3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…

Graphics · Computer Science 2020-06-11 Wenlin Zhuang , Yangang Wang , Joseph Robinson , Congyi Wang , Ming Shao , Yun Fu , Siyu Xia

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text,…

Generative models are now used to create a variety of high-quality digital artifacts. Yet their use in designing physical objects has received far less attention. In this paper, we advocate for the construction toy, LEGO, as a platform for…

Artificial Intelligence · Computer Science 2020-12-22 Rylee Thompson , Elahe Ghalebi , Terrance DeVries , Graham W. Taylor

Recent advancements in music generation have garnered significant attention, yet existing approaches face critical limitations. Some current generative models can only synthesize either the vocal track or the accompaniment track. While some…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-04 Ziqian Ning , Huakang Chen , Yuepeng Jiang , Chunbo Hao , Guobin Ma , Shuai Wang , Jixun Yao , Lei Xie

The emergence of generative artificial intelligence (GenAI) represents not an incremental technological advance but a qualitative epistemological shift that challenges foundational assumptions of computer science. Whereas machine learning…

Artificial Intelligence · Computer Science 2026-02-10 Ilya Levin

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize…

Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to…

Artificial Intelligence · Computer Science 2026-05-01 Johannes Pfau , Panagiotis Vrettis

Gen-Swarms is an innovative method that leverages and combines the capabilities of deep generative models with reactive navigation algorithms to automate the creation of drone shows. Advancements in deep generative models, particularly…

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Peng Jin , Hao Li , Zesen Cheng , Kehan Li , Runyi Yu , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang