English
Related papers

Related papers: Pushing Blocks by Sweeping Lines

200 papers

We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…

Computational Complexity · Computer Science 2020-09-24 Kwon Kham Sai , Ryuhei Uehara , Giovanni Viglietta

We prove PSPACE-completeness of Push-1: given a rectangular grid of 1 x 1 cells, each possibly occupied by a movable block, can a robot move from one specified location to another, given the ability to push up to one block at a time? In…

Computational Complexity · Computer Science 2026-05-11 MIT Hardness Group , Josh Brunner , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

In this paper, we study a discrete system of entities residing on a two-dimensional square grid. Each entity is modelled as a node occupying a distinct cell of the grid. The set of all $n$ nodes forms initially a connected shape $A$.…

Data Structures and Algorithms · Computer Science 2019-04-30 Abdullah Almethen , Othon Michail , Igor Potapov

In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…

Computational Complexity · Computer Science 2014-08-21 Jens Maßberg

Reconfiguration problems involve determining whether two given configurations can be transformed into each other under specific rules. The Token Sliding problem asks whether, given two different set of tokens on vertices of a graph $G$, we…

Data Structures and Algorithms · Computer Science 2026-03-26 Niranka Banerjee , Christian Engels , Duc A. Hoang

Our work is motivated by the challenges presented in preparing arrays of atoms for use in quantum simulation. The recently-developed process of loading atoms into traps results in approximately half of the traps being filled. To consolidate…

Computational Complexity · Computer Science 2025-04-09 Alexandre Cooper , Stephanie Maaz , Amer E. Mouawad , Naomi Nishimura

In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…

Computational Complexity · Computer Science 2021-09-07 Masaaki Kanzaki , Yota Otachi , Ryuhei Uehara

This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of…

Computational Complexity · Computer Science 2017-09-06 Erik D. Demaine , Isaac Grosof , Jayson Lynch

Motivated by advances is nanoscale applications and simplistic robot agents, we look at problems based on using a global signal to move all agents when given a limited number of directional signals and immovable geometry. We study a model…

Computational Geometry · Computer Science 2020-03-31 David Caballero , Angel A. Cantu , Timothy Gomez , Austin Luchsinger , Robert Schweller , Tim Wylie

\textsc{Directed Token Sliding} asks, given a directed graph and two sets of pairwise nonadjacent vertices, whether one can reach from one set to the other by repeatedly applying a local operation that exchanges a vertex in the current set…

Data Structures and Algorithms · Computer Science 2022-03-28 Takehiro Ito , Yuni Iwamasa , Yasuaki Kobayashi , Yu Nakahata , Yota Otachi , Masahiro Takahashi , Kunihiro Wasa

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we formalize the pile shuffle and investigate its capabilities as a sorting device. Our study is novel in that we consider pile shuffle in three…

Combinatorics · Mathematics 2025-06-03 Kyle B. Treleaven

Shape formation has been recently studied in distributed systems of programmable particles. In this paper we consider the shape recovery problem of restoring the shape when $f$ of the $n$ particles have crashed. We focus on the basic line…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-07-18 Giuseppe Di Luna , Paola Flocchini , Giuseppe Prencipe , Nicola Santoro , Giovanni Viglietta

Imagine that unlabelled tokens are placed on the edges of a graph, such that no two tokens are placed on incident edges. A token can jump to another edge if the edges having tokens remain independent. We study the problem of determining the…

Data Structures and Algorithms · Computer Science 2018-12-14 Nicolas Bousquet , Tatsuhiko Hatanaka , Takehiro Ito , Moritz Mühlenthaler

Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with…

Robotics · Computer Science 2026-05-19 Hao Lu , Rahul Shome

Shape formation is a basic distributed problem for systems of computational mobile entities. Intensively studied for systems of autonomous mobile robots, it has recently been investigated in the realm of programmable matter. Namely, it has…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-12 Giuseppe A. Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Yukiko Yamauchi

Let $S$ be an independent set of a simple undirected graph $G$. Suppose that each vertex of $S$ has a token placed on it. The tokens are allowed to be moved, one at a time, by sliding along the edges of $G$, so that after each move, the…

Discrete Mathematics · Computer Science 2024-10-10 Mathew C. Francis , Veena Prabhakaran

Let $G$ be a planar graph and $I_s$ and $I_t$ be two independent sets in $G$, each of size $k$. We begin with a "token" on each vertex of $I_s$ and seek to move all tokens to $I_t$, by repeated "token jumping", removing a single token from…

Discrete Mathematics · Computer Science 2024-08-14 Daniel W. Cranston

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

We investigate algorithmic control of a large swarm of mobile particles (such as robots, sensors, or building material) that move in a 2D workspace using a global input signal (such as gravity or a magnetic field). We show that a maze of…

Emerging Technologies · Computer Science 2017-12-05 Aaron T. Becker , Erik D. Demaine , Sándor P. Fekete , Jarrett Lonsforda , Rose Morris-Wright

We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of…

Computational Geometry · Computer Science 2025-10-09 Hugo A. Akitaya , Sándor P. Fekete , Peter Kramer , Saba Molaei , Christian Rieck , Frederick Stock , Tobias Wallner
‹ Prev 1 2 3 10 Next ›