Related papers: Pushing Blocks by Sweeping Lines
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…
Packing is a complex phenomenon of prominence in many natural and industrial processes (liquid crystals, granular materials, infiltration, melting, flow, sintering, segregation, sedimentation, compaction, etc.). A variety of computational…
A shuffle of two strings is formed by interleaving the characters into a new string, keeping the characters of each string in order. A string is a square if it is a shuffle of two identical strings. There is a known polynomial time dynamic…
Precise knowledge of the Hamiltonian of a system is a key to many of its applications. Tasks such state transfer or quantum computation have been well studied with a linear chain, but hardly with systems, which do not possess a linear…
An $(n_k)$-configuration is a set of $n$ points and $n$ lines in the projective plane such that their point-line incidence graph is $k$-regular. The configuration is geometric, topological, or combinatorial depending on whether lines are…
We study sorting by queues that can rearrange their content by applying permutations from a predefined set. These new sorting devices are called shuffle queues and we investigate those of them corresponding to sets of permutations defining…
Different variations of alliances in graphs have been introduced into the graph-theoretic literature about twenty years ago. More broadly speaking, they can be interpreted as groups that collaborate to achieve a common goal, for instance,…
Motivated by targeted drug delivery, we investigate the gathering of particles in the full tilt model of externally controlled motion planning: A set of particles is located at the tiles of a polyomino with all particles reacting uniformly…
We study reconfiguration problems for cliques in a graph, which determine whether there exists a sequence of cliques that transforms a given clique into another one in a step-by-step fashion. As one step of a transformation, we consider…
We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as…
We study an elementary problem of the topological robotics: collective motion of a set of $n$ distinct particles which one has to move from an initial configuration to a final configuration, with the requirement that no collisions occur in…
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
We consider uniformly random set partitions of size $n$ with exactly $k$ blocks, and uniformly random permutations of size $n$ with exactly $k$ cycles, under the regime where $n-k \sim t\sqrt{n}$, $t>0$. In this regime, there is a simple…
We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…
We study the following synchronous process that we call "repeated balls-into-bins". The process is started by assigning $n$ balls to $n$ bins in an arbitrary way. In every subsequent round, from each non-empty bin one ball is chosen…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
We introduce the idea that the P vs NP problem can have a finer structure. Given the NP complete problem of interest, the configurations space of the problem can be divided in (at least) two regions. In one region, polynomial algorithms to…
We propose a bottom-up approach, based on Reinforcement Learning, to the design of a chain achieving efficient excitation-transfer performances. We assume distance-dependent interactions among particles arranged in a chain under…
We study a class of rearrangement problems under a novel pick-n-swap prehensile manipulation model, in which a robotic manipulator, capable of carrying an item and making item swaps, is tasked to sort items stored in lattices of variable…