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The problem of stochastic convex optimization with bandit feedback (in the learning community) or without knowledge of gradients (in the optimization community) has received much attention in recent years, in the form of algorithms and…

Machine Learning · Computer Science 2013-04-30 Ohad Shamir

In the 2-choice allocation problem, $m$ balls are placed into $n$ bins, and each ball must choose between two random bins $i, j \in [n]$ that it has been assigned to. It has been known for more than two decades, that if each ball follows…

Data Structures and Algorithms · Computer Science 2022-05-16 Nikhil Bansal , William Kuszmaul

We show that for a number of parameterized problems for which only $2^{O(k)} n^{O(1)}$ time algorithms are known on general graphs, subexponential parameterized algorithms with running time $2^{O(k^{1-\frac{1}{1+\delta}} \log^2 k)}…

Data Structures and Algorithms · Computer Science 2016-10-26 Dániel Marx , Marcin Pilipczuk

Consider the following game played by two players, called Waiter and Client, on the edges of $K_n$ (where $n$ is divisible by $3$). Initially, all the edges are unclaimed. In each round, Waiter picks two yet unclaimed edges. Client then…

Combinatorics · Mathematics 2021-05-10 Vojtěch Dvořák

A major problem in data augmentation is to ensure that the generated new samples cover the search space. This is a challenging problem and requires exploration for data augmentation policies to ensure their effectiveness in covering the…

Machine Learning · Computer Science 2020-10-08 Alireza Naghizadeh , Mohammadsajad Abavisani , Dimitris N. Metaxas

We introduce a new geometric spanner, $\delta$-Greedy, whose construction is based on a generalization of the known Path-Greedy and Gap-Greedy spanners. The $\delta$-Greedy spanner combines the most desirable properties of geometric…

Computational Geometry · Computer Science 2017-02-21 Gali Bar-On , Paz Carmi

We generalize the notions of flippable and simultaneously flippable edges in a triangulation of a set S of points in the plane to so-called \emph{pseudo-simultaneously flippable edges}. Such edges are related to the notion of convex…

Discrete Mathematics · Computer Science 2015-03-17 Michael Hoffmann , Micha Sharir , Adam Sheffer , Csaba D. Tóth , Emo Welzl

In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…

Data Structures and Algorithms · Computer Science 2026-04-07 Nikhil Bansal , Milind Prabhu , Sahil Singla , Siddharth M. Sundaram

In this paper we consider the solution of certain convex integer minimization problems via greedy augmentation procedures. We show that a greedy augmentation procedure that employs only directions from certain Graver bases needs only…

Optimization and Control · Mathematics 2011-01-19 Raymond Hemmecke , Shmuel Onn , Robert Weismantel

In the static retrieval problem, a data structure must answer retrieval queries mapping a set of $n$ keys in a universe $[U]$ to $v$-bit values. Information-theoretically, retrieval data structures can use as little as $nv$ bits of space.…

Data Structures and Algorithms · Computer Science 2025-10-22 Yang Hu , William Kuszmaul , Jingxun Liang , Huacheng Yu , Junkai Zhang , Renfei Zhou

In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…

Computer Science and Game Theory · Computer Science 2019-11-20 Guy Avni , Rasmus Ibsen-Jensen , Josef Tkadlec

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

Given $n$ weighted points (positive or negative) in $d$ dimensions, what is the axis-aligned box which maximizes the total weight of the points it contains? The best known algorithm for this problem is based on a reduction to a related…

Data Structures and Algorithms · Computer Science 2016-03-04 Arturs Backurs , Nishanth Dikkala , Christos Tzamos

We consider the classic Set Cover problem in the data stream model. For $n$ elements and $m$ sets ($m\geq n$) we give a $O(1/\delta)$-pass algorithm with a strongly sub-linear $\tilde{O}(mn^{\delta})$ space and logarithmic approximation…

Data Structures and Algorithms · Computer Science 2016-05-03 Sariel Har-Peled , Piotr Indyk , Sepideh Mahabadi , Ali Vakilian

Motivated by recent experiments on objects moved vertically through a bed a glass beads, a simple model to study granular drag is proposed. The model consists of dimers on a slanted two-dimensional lattice through which objects are dragged…

Soft Condensed Matter · Physics 2007-05-23 Tomasz M. Kott , Stefan Boettcher

The problem of rectangle tiling binary arrays is defined as follows. Given an $n \times n$ array $A$ of zeros and ones and a natural number $p$, our task is to partition $A$ into at most $p$ rectangular tiles, so that the maximal weight of…

Computational Geometry · Computer Science 2024-07-17 Pratik Ghosal , Syed Mohammad Meesum , Katarzyna Paluch

We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…

Optimization and Control · Mathematics 2024-07-02 Oussama Hanguir , Will Ma , Christopher Thomas Ryan , Jiangze Han

This study strengthens the links between Mean Payoff Games (\MPG{s}) and Energy Games (EG{s}). Firstly, we offer a faster $O(|V|^2|E|W)$ pseudo-polynomial time and $\Theta(|V|+|E|)$ space deterministic algorithm for solving the Value…

Data Structures and Algorithms · Computer Science 2016-09-07 Carlo Comin , Romeo Rizzi

Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…

Combinatorics · Mathematics 2010-10-15 Asaf Ferber , Dan Hefetz , Michael Krivelevich