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Orthogonal greedy learning (OGL) is a stepwise learning scheme that adds a new atom from a dictionary via the steepest gradient descent and build the estimator via orthogonal projecting the target function to the space spanned by the…
Orthogonal drawings, i.e., embeddings of graphs into grids, are a classic topic in Graph Drawing. Often the goal is to find a drawing that minimizes the number of bends on the edges. A key ingredient for bend minimization algorithms is the…
Linear bandit algorithms yield $\tilde{\mathcal{O}}(n\sqrt{T})$ pseudo-regret bounds on compact convex action sets $\mathcal{K}\subset\mathbb{R}^n$ and two types of structural assumptions lead to better pseudo-regret bounds. When…
We design $f$-edge fault-tolerant diameter oracles ($f$-FDOs). We preprocess a given graph $G$ on $n$ vertices and $m$ edges, and a positive integer $f$, to construct a data structure that, when queried with a set $F$ of $|F| \leq f$ edges,…
We study the problem of cutting a length-$n$ string of positive real numbers into $k$ pieces so that every piece has sum at least $b$. The problem can also be phrased as transforming such a string into a new one by merging adjacent numbers.…
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we…
We investigate the performance of a deterministic GREEDY algorithm for the problem of maximizing functions under a partition matroid constraint. We consider non-monotone submodular functions and monotone subadditive functions. Even though…
Motivated by an application to resource sharing network modelling, we consider a problem of greedy maximization (i.e., maximization of the consecutive minima) of a vector in $R^n$, with the admissible set indexed by the time parameter. The…
The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…
Sequential learning problems are common in several fields of research and practical applications. Examples include dynamic pricing and assortment, design of auctions and incentives and permeate a large number of sequential treatment…
We present two new and efficient algorithms for computing all-pairs shortest paths. The algorithms operate on directed graphs with real (possibly negative) weights. They make use of directed path consistency along a vertex ordering d. Both…
The trade-off between the cost of acquiring and processing data, and uncertainty due to a lack of data is fundamental in machine learning. A basic instance of this trade-off is the problem of deciding when to make noisy and costly…
Boolean-width is a recently introduced graph parameter. Many problems are fixed parameter tractable when parametrized by boolean-width, for instance "Minimum Weighted Dominating Set" (MWDS) problem can be solved in $O^*(2^{3k})$ time given…
The coupling of some types of oscillators requires the mediation of a physical link between them, rendering the distance between oscillators a critical factor to achieve synchronization. In this paper we propose and explore a greedy…
Motivated by online decision-making in time-varying combinatorial environments, we study the problem of transforming offline algorithms to their online counterparts. We focus on offline combinatorial problems that are amenable to a constant…
In this paper, we explore how geometric structures can be grown exponentially fast. The studied processes start from an initial shape and apply a sequence of centralized growth operations to grow other shapes. We focus on the case where the…
Karger (STOC 1995) gave the first FPTAS for the network (un)reliability problem, setting in motion research over the next three decades that obtained increasingly faster running times, eventually leading to a $\tilde{O}(n^2)$-time algorithm…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
This work introduces an online greedy method for constructing quadratic manifolds from streaming data, designed to enable in-situ analysis of numerical simulation data on the Petabyte scale. Unlike traditional batch methods, which require…
A flip in a plane spanning tree $T$ is the operation of removing one edge from $T$ and adding another edge such that the resulting structure is again a plane spanning tree. For trees on a set of points in convex position we study two…