Related papers: How Fast Can We Play Tetris Greedily With Rectangu…
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…
In the cup game, an adversary distributes 1 unit of water among $n$ cups every time step. The player then selects a single cup from which to remove 1 unit of water. In the bamboo trimming problem, the adversary must choose fixed rates for…
The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
In 2010, P\v{a}tra\c{s}cu proposed the following three-phase dynamic problem, as a candidate for proving polynomial lower bounds on the operational time of dynamic data structures: I: Preprocess a collection of sets $\vec{S} = S_1, \ldots ,…
We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from…
The greedy spanner is the highest quality geometric spanner (in e.g. edge count and weight, both in theory and practice) known to be computable in polynomial time. Unfortunately, all known algorithms for computing it take Omega(n^2) time,…
We consider a multi-armed bandit problem where payoffs are a linear function of an observed stochastic contextual variable. In the scenario where there exists a gap between optimal and suboptimal rewards, several algorithms have been…
We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…
The single- and multi- processor cup games can be used to model natural problems in areas such as processor scheduling, deamortization, and buffer management. At the beginning of the single-processor cup game, $n$ cups are initially empty.…
In this paper we present a greedy algorithm for solving the problem of the maximum partitioning of graphs with supply and demand (MPGSD). The goal of the method is to solve the MPGSD for large graphs in a reasonable time limit. This is done…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. We begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed…
A fundamental open problem in learning theory is to characterize the best-case teaching dimension $\operatorname{TS}_{\min}$ of a concept class $\mathcal{C}$ with finite VC dimension $d$. Resolving this problem will, in particular, settle…
Many combinatorial problems can be solved in time $O^*(c^{tw})$ on graphs of treewidth $tw$, for a problem-specific constant $c$. In several cases, matching upper and lower bounds on $c$ are known based on the Strong Exponential Time…
Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…
A drawing of a graph is greedy if for each ordered pair of vertices u and v, there is a path from u to v such that the Euclidean distance to v decreases monotonically at every vertex of the path. The existence of greedy drawings has been…
We present SimultaneousGreedys, a deterministic algorithm for constrained submodular maximization. At a high level, the algorithm maintains $\ell$ solutions and greedily updates them in a simultaneous fashion. SimultaneousGreedys achieves…
It is known that greedy methods perform well for maximizing monotone submodular functions. At the same time, such methods perform poorly in the face of non-monotonicity. In this paper, we show - arguably, surprisingly - that invoking the…
We show that the max-min-angle polygon in a planar point set can be found in time $O(n\log n)$ and a max-min-solid-angle convex polyhedron in a three-dimensional point set can be found in time $O(n^2)$. We also study the maxmin-angle…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…