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Structural decomposition methods have been developed for identifying tractable classes of instances of fundamental problems in databases, such as conjunctive queries and query containment, of the constraint satisfaction problem in…
The Greedy algorithm is the simplest heuristic in sequential decision problem that carelessly takes the locally optimal choice at each round, disregarding any advantages of exploring and/or information gathering. Theoretically, it is known…
Greedy BST (or simply Greedy) is an online self-adjusting binary search tree defined in the geometric view ([Lucas, 1988; Munro, 2000; Demaine, Harmon, Iacono, Kane, Patrascu, SODA 2009). Along with Splay trees (Sleator, Tarjan 1985),…
In this note, we develop fast and deterministic dimensionality reduction techniques for a family of subspace approximation problems. Let $P\subset \mathbbm{R}^N$ be a given set of $M$ points. The techniques developed herein find an $O(n…
We study sublinear time algorithms for estimating the size of maximum matching in graphs. Our main result is a $(\frac{1}{2}+\Omega(1))$-approximation algorithm which can be implemented in $O(n^{1+\epsilon})$ time, where $n$ is the number…
A large number of NP-hard graph problems can be solved in $f(w)n^{O(1)}$ time and space when the input graph is provided together with a tree decomposition of width $w$, in many cases with a modest exponential dependence $f(w)$ on $w$.…
A $t$-spanner of a graph is a subgraph that $t$-approximates pairwise distances. The greedy algorithm is one of the simplest and most well-studied algorithms for constructing a sparse spanner: it computes a $t$-spanner with $n^{1+O(1/t)}$…
Greedy minimum weight spanning tree packings have proven to be useful in connectivity-related problems. We study the process of greedy minimum weight base packings in general matroids and explore its applications. For general matroids, we…
Many important optimization problems, such as the minimum spanning tree and minimum-cost flow, can be solved optimally by a greedy method. In this work, we study a learning variant of these problems, where the model of the problem is…
In the fillable array problem one must maintain an array A[1..n] of $w$-bit entries subject to random access reads and writes, and also a $\texttt{fill}(\Delta)$ operation which sets every entry of to some $\Delta\in\{0,\ldots,2^w-1\}$. We…
We demonstrate that the greedy algorithm for reduction of divisors on metric graphs need not terminate by modeling the Euclidean algorithm in this context. We observe that any infinite reduction has a well defined limit allowing us to treat…
Finding efficient tensor contraction paths is essential for a wide range of problems, including model counting, quantum circuits, graph problems, and language models. There exist several approaches to find efficient paths, such as the…
We present a simple greedy procedure to compute an $(\alpha,\beta)$-spanner for a graph $G$. We then show that this procedure is useful for building fault-tolerant spanners, as well as spanners for weighted graphs. Our first main result is…
In this paper we are going to solve an open problem about the game tetris. We are going to give the first results in the complexity of a variant of offline tetris introduced by Erik Demaine, Susan Hohenberger and David Liben Nowell in their…
A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…
We give a greedy learning algorithm for reconstructing an evolutionary tree based on a certain harmonic average on triplets of terminal taxa. After the pairwise distances between terminal taxa are estimated from sequence data, the algorithm…
We consider an infinite balls-into-bins process with deletions where in each discrete step $t$ a coin is tossed as to whether, with probability $\beta(t) \in (0,1)$, a new ball is allocated using the Greedy[2] strategy (which places the…
A data analyst might worry about generalization if dropping a very small fraction of data points from a study could change its substantive conclusions. Checking this non-robustness directly poses a combinatorial optimization problem and is…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…