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Related papers: Integrating Hackathons into an Online Cybersecurit…

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Hackathons are intensive innovation-oriented events where participants work in teams to solve problems or create projects in as little as 24 or 48 hours. These events are common in startup culture, open source communities and mainstream…

Hackathons have emerged as pivotal platforms in the software industry, driving both innovation and skill development for organizations and students alike. These events enable companies to quickly prototype new ideas while offering students…

Computers and Society · Computer Science 2024-09-19 Ramteja Sajja , Carlos Erazo Ramirez , Zhouyayan Li , Bekir Z. Demiray , Yusuf Sermet , Ibrahim Demir

Hackathons are time-bounded collaborative events which have become a global phenomenon adopted by both researchers and practitioners in a plethora of contexts. Hackathon events are generally used to accelerate the development of, for…

In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

Hybrid hackathons, which combine in-person and online participation, present unique challenges for organizers and participants. Although such events are increasingly conducted, research on them remains fragmented, with limited integration…

Human-Computer Interaction · Computer Science 2025-08-12 Abasi-amefon Obot Affia-Jomants , Alexander Serebrenik , James D. Herbsleb , Alexander Nolte

A challenge is to develop cyber-physical system scenarios that reflect the diversity and complexity of real-life cyber-physical systems in the research questions that they address. Time-bounded collaborative events, such as hackathons, jams…

This study examines the effect of adopting cybersecurity concepts on the IT curriculum and determines the potential effect on students' knowledge of cybersecurity practices and level of awareness. To this end, a pilot study was first…

Cryptography and Security · Computer Science 2022-09-22 Mohammad Azzeh , Ahmad Mousa Altamimi , Mahmood Albashayreh , Mohammad A AL-Oudat

Hackathons are events in which diverse teams work together to explore, and develop solutions, software or even ideas. Hackathons have been recognized not only as public events for hacking, but also as a corporate mechanism for innovation.…

Software Engineering · Computer Science 2021-12-22 Rasmus Ulfsnes , Viktoria Stray , Nils Brede Moe , Darja Šmite

Training the future cybersecurity workforce to respond to emerging threats requires introduction of novel educational interventions into the cybersecurity curriculum. To be effective, these interventions have to incorporate trending…

Computers and Society · Computer Science 2018-06-05 Filipo Sharevski , Adam Trowbridge , Jessica Westbrook

In recent years, Software Engineering (SE) scholars and practitioners have emphasized the importance of integrating soft skills into SE education. However, teaching and learning soft skills are complex, as they cannot be acquired passively…

Software Engineering · Computer Science 2025-02-13 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

Hackathons are time-bounded collaborative events of intense teamwork to build prototypes usually in the form of software, aiming to specific challenges proposed by the organizers. These events became a widespread practice in the IT…

Software Engineering · Computer Science 2022-06-13 Kiev Gama , George Valença , Pedro Alessio , Rafael Formiga , André Neves , Nycolas Lacerda

In hackathons, small teams work together over a specified period of time to complete a project of interest. Such time-bounded hackathon-style events have become increasingly popular across different domains in recent years. Collegiate…

Computers and Society · Computer Science 2019-01-10 Ei Pa Pa Pe-Than , Alexander Nolte

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

Cybersecurity education is considered an important part of undergraduate computing curricula, but many institutions teach it only in dedicated courses or tracks. This optionality risks students graduating with limited exposure to secure…

Cryptography and Security · Computer Science 2022-07-12 Lwin Khin Shar , Christopher M. Poskitt , Kyong Jin Shim , Li Ying Leonard Wong

[Background] Hackathons are increasingly gaining prominence in Software Engineering (SE) education, lauded for their ability to elevate students' skill sets. [Objective] This paper investigates whether hackathons can impact the motivation…

Software Engineering · Computer Science 2024-02-09 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning…

Computers and Society · Computer Science 2023-07-18 Valdemar Švábenský , Jan Vykopal , Pavel Čeleda , Lydia Kraus

Although many Computer Science (CS) programs offer cybersecurity courses, they are typically optional and placed at the periphery of the program. We advocate to integrate cybersecurity as a crosscutting concept in CS curricula, which is…

Cryptography and Security · Computer Science 2024-01-17 Azqa Nadeem

To keep up with the growing number of cyber-attacks and associated threats, there is an ever-increasing demand for cybersecurity professionals and new methods and technologies. Training new cybersecurity professionals is a challenging task…

Cryptography and Security · Computer Science 2024-04-19 Kamil Malinka , Anton Firc , Pavel Loutocký , Jakub Vostoupal , Andrej Krištofík , František Kasl

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…

Computers and Society · Computer Science 2021-07-23 Preetha S , Rajeshwari K , Anitha C , Kausthub Narayan

As cyber threats endanger everyone, from regular users to computing professionals, spreading cybersecurity awareness becomes increasingly critical. Therefore, our university designed an innovative cybersecurity awareness course that is…

Computers and Society · Computer Science 2023-07-18 Lydia Kraus , Valdemar Švábenský , Martin Horák , Vashek Matyáš , Jan Vykopal , Pavel Čeleda
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