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Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

This study examines the influence of perceived AI features on user motivation in virtual interactions. AI avatars, being disclosed as being an AI, or embodying specific genders, could be used in user-AI interactions. Leveraging insights…

Human-Computer Interaction · Computer Science 2024-08-01 Boele Visser , Peter van der Putten , Amirhossein Zohrehvand

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

Human-Computer Interaction · Computer Science 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons

Blind and low-vision (BLV) people use audio descriptions (ADs) to access videos. However, current ADs are unalterable by end users, thus are incapable of supporting BLV individuals' potentially diverse needs and preferences. This research…

Human-Computer Interaction · Computer Science 2024-08-22 Rosiana Natalie , Ruei-Che Chang , Smitha Sheshadri , Anhong Guo , Kotaro Hara

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jack Saunders , Vinay Namboodiri

In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, frequently emphasizing storytelling over user choice. We explore whether matching a user's physical…

Human-Computer Interaction · Computer Science 2024-07-16 Tiffany D. Do , Camille Isabella Protko , Ryan P. McMahan

Voice Assistants (VAs) are popular for simple tasks, but users are often hesitant to use them for complex activities like online shopping. We explored whether the vocal characteristics like the VA's vocal tone, can make VAs perceived as…

Human-Computer Interaction · Computer Science 2024-09-30 Sabid Bin Habib Pias , Alicia Freel , Ran Huang , Donald Williamson , Minjeong Kim , Apu Kapadia

Self-supervised learning has attracted plenty of recent research interest. However, most works for self-supervision in speech are typically unimodal and there has been limited work that studies the interaction between audio and visual…

Audio and Speech Processing · Electrical Eng. & Systems 2021-03-19 Abhinav Shukla , Stavros Petridis , Maja Pantic

The usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and…

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

Human-Computer Interaction · Computer Science 2025-10-31 Navid Ashrafi , Philipp Graf , Manuela Marquardt , Francesco Vona , Julia Schorlemmer , Jan-Niklas Voigt-Antons

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

Medical Physics · Physics 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face…

Human-Computer Interaction · Computer Science 2025-08-08 Yujie Tao , Libby Ye , Jeremy N. Bailenson , Sean Follmer

Voice Assistants (VAs) can assist users in various everyday tasks, but many users are reluctant to rely on VAs for intricate tasks like online shopping. This study aims to examine whether the vocal characteristics of VAs can serve as an…

Human-Computer Interaction · Computer Science 2024-06-14 Sabid Bin Habib Pias , Ran Huang , Donald Williamson , Minjeong Kim , Apu Kapadia

We study the impact of visual assistance for automated audio captioning. Utilizing multi-encoder transformer architectures, which have previously been employed to introduce vision-related information in the context of sound event detection,…

Audio and Speech Processing · Electrical Eng. & Systems 2023-02-22 Wim Boes , Hugo Van hamme

Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…

Human-Computer Interaction · Computer Science 2025-04-30 Pitch Sinlapanuntakul , Mark Zachry

Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…

The nature of explanations provided by an explainable AI algorithm has been a topic of interest in the explainable AI and human-computer interaction community. In this paper, we investigate the effects of natural language explanations'…

Robotics · Computer Science 2023-07-04 Daniel Omeiza , Raunak Bhattacharyya , Nick Hawes , Marina Jirotka , Lars Kunze

The auditory sense of humans is important when it comes to navigation. The importance is especially high in cases when an object of interest is visually partly or fully covered. Interactions with users of technology are mainly focused on…

Human-Computer Interaction · Computer Science 2024-04-26 Jan-Niklas Voigt-Antons , Zhirou Sun , Maurizio Vergari , Navid Ashrafi , Francesco Vona , Tanja Kojic

Human bodies influence the owners' affect through posture, facial expressions, and movement. It remains unclear whether similar links between virtual bodies and affect exist. Such links could present design opportunities for virtual…

Human-Computer Interaction · Computer Science 2020-01-20 Aske Mottelson , Kasper Hornbæk
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